Rayman Prototype for SNES CD-Rom [Unreleased Video Game] - Gameplay Sample / Playthrough
Ubisoft initially produced Rayman for the Atari ST, a 16-bit personal computer system, working alone on every aspect of the game. Following Houde's arrival on the project, Ancel noticed that public interest in the ST had started to wane and looked to the Super NES CD-ROM, a CD peripheral for the 16-bit Super Nintendo Entertainment System (SNES). However, in 1993 Nintendo abandoned the project before the hardware was produced. Ancel and Houde ruled out a release for the cartridge-based SNES, doubting its ability to handle the large amount of information they wanted to incorporate into the game. The pair switched focus towards newer and more powerful consoles, leaving the SNES version of the game unfinished. This led to the decision to produce Rayman for the Atari Jaguar, a 64-bit cartridge-based system that the team felt could handle the graphics they wanted. In late 1994, magazine advertisements announced the game as a Jaguar exclusive title. Between 1993 and 1994, Rayman originally was submitted to Apogee Software by Ancel, however the publisher was scrapped.
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