Rayman: Revenge of the Dark: August 2012, Massive Update
Yeah, it's a little after August, but I have a good excuse. :P
As you can see, Rayman's model, animations and mechanics overall have been totally revamped from the cat puke that the November update was; sorry, no helicopter/fighting mechanics yet, that comes at a later time, and actually requires a good amount of scripting to be done. And, as you can also tell, The Dream Forest has undergone some pretty massive upgrades... as well as a whole batch of new levels to look at.
The intro scene from 0:25 to 0:52 is actually entirely rendered in 3ds Max, which is how I plan to do most of my major cutscenes - the whole section up to 0:52 is actually part of the game's introduction. From 1:20 to 1:45, you can see the Logic session where I created the track that is currently playing.
Below you can click on timelinks that send you directly to each section of the video, like you can in my soundtrack parts. Right at 20:00 is where I do a detailed flythrough of each of Rayman's complete animations (as well as slapping them on his counterpart briefly).
0:00 - Hyping Thing
2:20 - The Dream Forest
7:24 - The Memory Realm
9:45 - Gemstone Ruins
11:57 - Music Mountain
13:33 - The Ice Volcano
15:25 - Temporal Palace
16:43 - Canyon of the Lost
18:23 - Picture City
20:00 - Detailed Animation Flythrough
Also, credits go to Spanex for texturing many of the objects including Rayman, and much of the foliage.
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