RDR 2 W.E.R.O V3.0 Showcase

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Published on ● Video Link: https://www.youtube.com/watch?v=aaFJ01rukN8



Red Dead Redemption 2
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Duration: 8:30
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This video showcases all the changes in the 3.0 update!

Download V3.0 here: https://bit.ly/3IefuLH


Timestamps:

0:00 - 7:35 = Shootout
7:35 - 7:57 = Fistfighting
7:57 - 8:06 = Falling Reactions
8:06 - 8:29 = Pushing Reactions


3.0 Changes (Massive Update):

(NEW) - Added reactions for almost every weapon and all ammo types for a lot of variety! Every weapon and ammo type can cause different results like cineastic and brutal reactions. Massive thanks to LMS, Bolmin and Senexis for letting me use their RDOF files! NOTE: If you have Red Dead Offline enabled (which i would recommend), then make sure to drag the contents from the red_dead_offline folder to your lml's red_dead_offline folder. RDOF is the only compatible mod for now and other mod creators who made a mod using weapons.ymt are welcome to make this mod compatible with their mod!

(NEW) - Every body part has their own unique reactions that is implemented for a low amount of weapons for now. Some weapons can cause a RDR 2 original headshot reaction when shot in the head but less stiffened and less exaggerated.

(NEW) - Added a behaviour for the regular arrows where the NPC will try to pull the arrow sometimes

(NEW) - NPC's will now actually burn in horrifying pain instead of die instantly after being shot with a fire arrow or incendiary shotgun ammo

- Now with the new features, you can experience a little bit of everything from the alternative versions in the main version. Some weapons can cause instant drop when shot to the head, some weapons can cause snappy reactions, some ammo types may make the NPC not grab their wound when shot in the head and so on!

- The Shotgun slug ammo can now cause a bit of a more painful reaction and more of a knock than the regular shotgun ammo. Regular shotgun ammo makes the NPC's balance a bit like usual

- Fixed the bug where the NPC would have slidey balancing after pushing them which made them so hard to balance like they were on ice

- Did some small improvements on the falling reactions. Now the character shouldn't flap their arms so fast

- Now the balancing is actually disabled in the "no balancing on headshot" and "no balancing + no grabbing on headshot" alternative versions. NPC's will drop no matter if they are running, walking or standing still

- Improved fistfighting reactions to be a bit more fluid

- Improved global shot reactions with all new ground behaviours. The NPC's will now keep their legs in a sitting pose and move their arms. Some weapons may not make them move their arms

And much more! This update was mostly focused on the gunshot reactions. Before you install this update, ensure that you don't have any mods that use physicstasks.ymt or the weapons.ymt cuz as i said in the beginning, the only mod and the most recommended mod that is compatible is RDOF. Any other mod like Maverick Weapons, 1899 firearms etc is totally incompatible (for now). Next update will extend the variety for all weapons. Enough said, i hope you enjoy this update! Less repetitiviness, the more the replayability, am i right?


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