RE1 PC DLL Injection / But I thought I had the FPS fixed!

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Published on ● Video Link: https://www.youtube.com/watch?v=5FsNMCA9GPg



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This footage you see is me testing RE1 with DXGL integrated into the fix DLL. At first I thought I had accidentally fixed the weird timing due to the way this OpenGL wrapper handles thread fire rate. Turns out I was completely wrong and the magic lag was caused by DXGL logging the living crap out of its own calls (resulting in a 1.6GB log), which means it's not a real fix.

In the meantime, you can still enjoy the game in actual 32 bit mode and with OpenGL taking care of displaying whatever the software render is producing in the back. On top of that, if you have an XInput compatible device (like XBox 360 / One controllers), you can finally put the to use as they were rendered fully compatible.

You can download the latest version of the DLL from here: https://mega.nz/#!jZc0WQ6Y!62NAUx31RdG30dAqIHPX9cus7KZjE_GQemUyo4koBCQ
Remember that you need NEWEUR.EXE to run the patch, it won't do anything with the vanilla exe. Also, if you have trouble booting the game, be sure to change "conf.ini" that comes with the DLL. You will need to change two keys: Install_Path, which is where the game is installed (usually "C:\Program Files (x86)"), and Create_Directory, which is the subfolder in which all game data is actually located.







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