RE4 Separate Ways no hit ratio/no damage/no merchant run Ch. 5

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Resident Evil 4
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Duration: 9:38
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This chapter is pure evil. You need a lot of luck with this annoying chapter; the archers are just a pain in the ass, and I made it to the VERY fucking end 8 times, but only successfully completed the run once (5 times I got hit by a ridiculously accurate archer, once I got smacked by a hammer, which never happens, once I beat it but found out i had a 3% hit ratio instead of 0%).

Oh, and in case you were wondering why I was shooting off so many shotgun shells during the tower ambush, I was trying to lower the difficulty so the archers would be a little easier to deal with. You may also be wondering why I was shooting the guys during the tower ambush in the first place instead of just throwing grenades; well, when you haven't taken a single hit in the entire game, they take a little more damage (some of them take just a BIT more than a grenade can provide), so I have to weaken them up first.

The rules:
1.) 0% hit ratio (weapons that don't give a hit ratio in SW: all grenades, knife, spread of the shotgun, bowgun)
2.) No damage
3.) No merchant (meaning no bowgun)
4.) No typewriter saves (not a hard run, anyways)







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separate
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