Realtime Raytracing in Python: getting data in

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#gamedev #gamedevelopment #programming
In this series we will investigate the art and science of compute shaders and get even more power out of pyopengl.

code: https://github.com/amengede/getIntoGameDev
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Tags:
game dev
game development
programming
java
vulkan
opengl
multithreading
mathematics
math
computer science
game developer
shaders
python
pygame
game review