Recettear: An Item Shop's Tale - Segment 1 Test

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I was thinking on how fast would the game be beaten, just like hikaratu here: http://forum.speeddemosarchive.com/post/recettear.html, except in segmented mode, but getting all the characters and whatever else required. So tending more towards 100%.

But 100% as doing everything you can do on the first loop. The game does have a 100% on the Encyclopedia (which would be annoying for a runner I believe), and also has other "collectibles" outside the first loop like Arma, or the final dungeons. So I'm not sure what 100% could actually be.

I suppose low% would require 100% to be defined first.

Looking for info I found Wuffles had the same idea, and published a draft, he calls this a "perfect" normal game: http://www.carpefulgur.com/forum/index.php?topic=1126.0, of course he optimizes days used, not game time.

Anyway I ran to test (the first run here using what people generally suggest), took 54 seconds and hell to get the +30 Bonus, everytime I got it was after screwing up something badly. Then the second is shorter, because I don't get the armband since a speedrun would probably not care about dying, another retry, and it's little money to lose. You are forced to place all your items before continuing so the armband would have to be placed.

I had hell getting the bonus here too until I started just mashing ESC+Accept instead of trying to hit the correct timing and failing, I got three runs with the bonus in a row then. so maybe the game uses the same seed, or I just got lucky.

A small problem with the spot I saved at is that when you reload you start with your location pointer at recettear's, so you have to move back to the adventurer's guild which may take little time, but would rather save when your pointer is already there.

Fraps doesn't seem to screw up the ingame timer, I also took 53/54 seconds when doing the first run without fraps. I does seem to screw up the button input timings, many times your presses fail because the game runs at a "variable framerate". However I haven't tested the dungeon mode.

For any%, you buy from the guild at 70% and sell at about 104%, so in the best case (you spend all your money on items and sell them in a single timeslot), you increase your budget by 48.5%. A dungeon run takes two slots, on the first case you'd use the second slot to buy new items, so the item you take back from the dungeon has to be worth 48.5% of your current budget, and also has to be obtained in less time that it takes you to do the two timeslots as a store, or at least be worth the time spent, to me that means only a chest right at the beginning can pull it off.







Tags:
recettear
an
item
shop's
tale
recette
tear
guildmaster
intro
speedrun
video
game
pc
steam
segmented



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