Ghost Master - Level 3 - The Calamityville Horror 100%

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I got this game on steam (http://www.ghostmaster.net/), originally I had the idea this was an ultra casual kiddie game (never watched a video of it), but one day I was so bored I decided to play it and I found a great game. The only thing making it not awesome is that the "sims" have random behaviors and levels require they to do some things that they might not do in time. Your behavior affecting ghosts may only just influence odds in your favor, not have a more direct if you do "A" "B" will always happen.

So while I ran this level I didn't bother to get a better record (in fact if you notice I was 3 seconds slower than my best, although I got a few more points), because the previous had taken like an hour.

What could be better on this run if someone cared to get the right luck is to get the police to find the corpses at the basement and the first floor, not the one up there. Also one officer left, one officer each would have been better.

Ghosts have powers, and they autocast them (sometimes, another gripe with the game because sometimes they dont) unless you configure -order, them not to. Sometimes you want them to keep casting their powers so that you focus on something else, sometimes you dont because powers have cooldown periods and you dont want to waste a lot of time waiting for the power to be restored.

In that sense I screwed up by spending Intrigue then cancelling it without realizing. Although on this specific run it didn't matter.

Tremor needs to be used twice, I use it on the roof first, because I want, could be used at the basement. But then I spend time going there, instead of the rest of stuff that has to be done.

I bring the spider to increase a bit of terror quickly. It is cheap and raises enough plasm for me in those few seconds (at the beginning of the level most people is on the second floor).

Ghastly knows Bitter Cold I use it in the presence of mortals so that one of them turns on the fire. The bones I moved with tremor clog the chimney and smoke fills the room, so they call the handyman.

Boo is placed on the room with the body and uses Rattle Chains to make noise and attract people on the surroundings of the sounds. I need a man to be attracted, because only them open the door. If I get a kid or a woman I have to wait for them to find a man. But after the man opens the room I need a woman to get there, because they must use the cosmetics on the table to free the ghost (The little kid works), one of the women (the one in yellow) is actually scared of the chains and will flee the area unless its the first time she hears it and there's someone else convinces her to go investigate. At least if you didn't waste Intrigue you can use it to attract the females, sometimes it fails tho.

The handyman arrives and finds the bonus on the chimney, Boo can pull it off too with his final power. Once the handyman arrives he is usually the one that opens the wall at the basement. I use boo to call people's attention to it.

The police arrives, and bothering them usually makes you wait longer. Things didnt go so well here, because one officer left, and the other decided to go upstairs first, taking too long to climb and then descend back to the first floor.

At least they went straight for corpses, sometimes they just wander around. Also lucky me because I screwed up Maxine's Intrigue and didn't have it available as a backup.

Weather Witch was there because I could use her song to attract people over her just in case someone was leaving, maybe it could have worked with the officer leaving I am a moron.







Tags:
ghost
master
level
the
calamity
ville
horror
video game
scary
ghosts
haunted
pc
speedrun



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gia currently has 2,195 views spread across 1 video for Ghost Master. Less than an hour worth of Ghost Master videos were uploaded to his channel, less than 0.15% of the total video content that gia has uploaded to YouTube.