RED DEAD REDEMPTION 2 - (Ch.2) Horseshoe Overlook (Ep.10) A QUIET TIME (ImmersiveRoleplay)
“ You take that kid into town. Valentine, not Strawberry... get him drunk... and Arthur... no crazy business. „
—Dutch van der Linde
Story
Lenny arrives back at camp with the news that Micah was arrested in Strawberry for murder and that Sheriff Hanley is going to hang him. Dutch instructs Arthur to rescue Micah later and take Lenny into Valentine to calm him down. After arriving, the duo start drinking, until a patron named Jeb annoys the pair, and Arthur can either charm, intimidate, or assault him into leaving them alone.
After drinking some more, Arthur loses Lenny and begins looking for him, drunkenly stumbling around the saloon, and finds him upstairs, trying to balance a shot glass on his forehead (and then he drops it over the railing, smashing against the floor below). Reunited, the two start drinking again, but Arthur soon loses him again and after searching the bar a second time finds him downstairs trying to fight off two men from atop the bar counter. Arthur confronts the men, but ends up drunkenly line dancing with the patrons of the bar. After relieving himself outside, Arthur returns to the bar to find Lenny for the third time, but he is so drunk and inebriated by this point that he sees every patron as Lenny (with jumbled-up button prompts and misspelled text to boot). After stumbling around, drunkenly yelling after Lenny and talking to three or more patrons, Lenny finds Arthur, and the pair engage in a slap fight before they return to drinking again. Jeb then re-enters the bar, and steals Arthur's drink out of his hand. This prompts Arthur to grab Jeb by the collar.
The game then cuts to Arthur and Lenny outside, holding Jeb over a water trough. At this point the player can do one of three things before a group of lawmen confront them to arrest the duo for their drunken schenanigans, leading to Lenny's arrest and Arthur fleeing, either escaping and fleeing the town or colliding with a pillar of tripping over a fence, falling over and being arrested as well. The option chosen will affect how the mission ends, with six different endings depending on what happens during these two moments.
Do nothing: if the player does not follow the button prompts to begin trying to drown Jeb in the water trough, he will break free and run away to retrieve the law.
Attempt to drown Jeb: if the player begins the button prompts to drown the patron, but doesn't complete it in time, Jeb breaks free and runs away, retrieving the law.
Drown Jeb: if the player completes the button prompt to drown Jeb, Arthur will drown Jeb until he is unconscious and then dump him onto the ground next to the trough, the law will then find Jeb there and begin searching for the pair.
(REDDEADWIKI)
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