Red Faction Mod Development Workshop: Importing Custom Characters
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Newest entry in the Red Faction workshop series - in this one you can follow along with myself and Intharth as we go through the entire process of importing a custom character (a fish) into the game from start to finish.
Topics in this workshop include:
-Converting the model skin to a supported format (0:50)
-Preparing and scaling the fish for rigging (2:19)
-Rigging the fish with a simple skeleton (6:45)
-Animating the fish (11:43)
-Exporting the fish mesh (+ animations) from Blender (19:42)
-Processing the fish mesh with rafalh's vmesh tool to convert it to RF-ready formats (20:31)
-Creating a new RF mod (23:00)
-Creating a new entity (character) class in the entity.tbl file, and adding it to your mod (25:43)
-Launching the level editor with your mod and placing the new fish entity (32:17)
-Testing in-game and watching our new fish swim around (34:48)
Useful resources:
Fish mesh used in the workshop: https://free3d.com/3d-model/3d-fish-model-low-poly-63627.html
Descent Manager Toolkit (VPP Builder): https://www.factionfiles.com/ff.php?action=file&id=2797
Red Faction/FactionFiles community Discord: https://discord.gg/factionfiles
Red Faction Editing Main Page: https://www.redfactionwiki.com/wiki/RF1_Editing_Main_Page
Dash Faction patch: http://dashfaction.com
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