Red Faction PC Segmented Speedrun - Easy Difficulty - 1:01:55 - Henk Pietersen

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Published on ● Video Link: https://www.youtube.com/watch?v=bS339zQsd3s



Game:
Duration: 1:03:21
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1


Henk "henkie196" Pietersen's 2005 segmented speedrun for Red Faction PC, uploaded to YouTube so it could be embedded on the speedrun.com page (https://www.speedrun.com/redfaction/run/me8l0o3m). Henk's speedrun was (I think) the first segmented run to be completed for Red Faction.

Source: https://archive.org/details/RedFaction_10155/

Henk's description:
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Author's comments:
This is actually my second run, but since the first run couldn't be submitted right away, I decided to redo it, since the first run had some small mistakes in the routes, and also because I was still regaining my skill in Red Faction throughout the first run. In this run I generally make better use of the weapons I have, and the routes have been much more optimised. At least, whenever the otherwise very linear game allows such a thing.

Notes on the video:
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- Loading screens take up a frame of movement, so when I cut out the loading screens, the video looks like it skips a frame.

- Sometimes you may hear a short blip of a message popping up, and you might even see a message box popping up for one frame. This is because someone starts talking to you (mostly Hendrix) right after a loading screen. However, most of my segments start after a loading screen, and the message pops up for the one frame it takes RF to jump to the menu after a loading screen.

- Quite regularly, a message from Hendrix or anyone else is cut off. This is because a new map is loaded at that point.

- Some segments start with a few frames of red, or a weapon which is partially through the loading animation. This is caused by being hit or reloading in the previous attempt of that segment. I've tried to avoid this as much as possible, but it's hard to keep on caring about these things, if I'm feeling frustrated by the many failed attempts. I hope you can live with it.

Some general notes on Red Faction:
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- Cutscenes can't be skipped, much to my annoyance. The script of most cutscenes is pretty cheesy and gets annoying after watching it over and over.

- Red Faction has some funky issues with faster machines. For instance, if I played the game normally, the submarine after the geothermal plant would always explode if I tried to drop it into the water. Also, any first contact with water literally made me stop moving until I had sunk down enough into the water. Luckily, the sub stopped exploding once I started recording with Fraps. The water stopping any movement was less of a blessing, since I could not fall down from large heights into a small puddle of water without taking any damage anymore, while recording with Fraps.

I've also read about people with fast PC's (think P4 3200 or faster) who've had problems with Red Faction causing some sort of lag in multi-player games, confirming suspicions about Red Faction not handling faster PC's well.

- The results of using the Geo-mod during the run were generally fairly random. Usually, I'd have about 9 out of 10 attempts fail, if I tried to make a tunnel. I considered an attempt failed when I could not climb the tunnel, or if it took a long time to climb a tunnel.

- If you're going up any kind of slope, jumping is faster than normal running. The steeper the inclination, the more noticable the effect is.







Tags:
speed
run
speedrun
red
faction
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2005
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single segment
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henk
pietersen
henkie196
retro
world
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old
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original
geo
mod
mars
explosion
destroy
destruction
2001
ultor
parker
gryphon
eos
hendrix
capek
nanotechnology
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forge
nano forge



Other Statistics

Red Faction Statistics For Goober Plays Games

At this time, Goober Plays Games has 121,902 views for Red Faction spread across 402 videos. Roughly 7 days worth of Red Faction videos were uploaded to his channel, roughly 79.92% of the content that Goober Plays Games has uploaded to YouTube.