Redshift/3dsmax. Episode 1. Setup, render methods and fixing noise methods

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The first part of the review of the Redshift renderer for 3dsmax.

Hello! With you Andrew krivulya aka Charly and today I present to you the first part of my basic course in Redshift in which I will show its installation, rendering methods and fixing noise methods in render

More Redshift tutorials → http://bit.ly/2GrWRVB


Video content:


00:00 - 00:40 - Intro

00:40 - 01:27 - Installing Redshift.

01:27 - 02:36 - About system requirements and graphics cards.

02:36 - 05:18 - Rendering Methods in Redshift.

05:18 - 06:04 - Adding render elements to identify the noise. The first render.

06:04 - 08:22 - RsShadowMap pass. Control of noise in the shadows. Increasing samples on the light source. A basic rule of working with samples.

08:22 - 09:09 - RsReflection pass. The fight against noise on the reflections. A few words about Sample Override for Reflection.

09:09 - 09:51 - Global Illumination pass. The fight against noise GI. A Bunch Of BruteForce+BruteForce.

09:51 - 12:45 - Unified Sampling. Redshift Boke. Rendering with Dof. Combat with the artifacts and improving antialiasing.

12:45 - 13:35 - Sampling Overrides. Scale Samples. Replace Samples. A little bit of theory and what it's for.

13:35 - 13:44 - Optimization Tab. Global Overrides.

13:44 - 14:30 - Ending. Previous lesson. The subscribe button, and buttons of my stores.

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Hi, my name is Andrey Krivulya Charly and I am a 3d artist and started my career in 2009. On this channel - I share my experience and talk about the all sorts of interesting and useful features of different programs, show my workflow, making of and so on.

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Music in video:

Copyright Owner (Created by): "Awards Media Group Limited Partnership" http://www.dewolfemusic.com/trackdetail.php#!/?id=5405255&code=kgRsCL

Pleasant viewing!
Sincerely, Andrew krivulya aka Charly.

#redshift3d #3dsmax #tutorial




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