Refactoring the Mesh Drawing Pipeline | Unreal Fest Europe 2019 | Unreal Engine

Refactoring the Mesh Drawing Pipeline | Unreal Fest Europe 2019 | Unreal Engine

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The Unreal Engine renderer has been refactored in the 4.22 release to pave the way for future improvements in ray tracing efficiency and GPU-driven rendering.

In this talk from Unreal Fest Europe, Epic's Director of Engineering Nick Penwarden details the impact these changes will have on project-specific engine modifications, the new auto-instancing functionality, and discusses what it will mean for future development.

Learn more about Unreal Engine at http://www.unrealengine.com




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Tags:
Unreal Fest Europe
Epic Games
Game Engine
Unreal
UE4
UE Fest
Prague
Unreal Fest
Game Development
Unreal Engine
Game Dev