
Refactoring the Mesh Drawing Pipeline | Unreal Fest Europe 2019 | Unreal Engine
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Published on ● Video Link: https://www.youtube.com/watch?v=UJ6f1pm_sdU
The Unreal Engine renderer has been refactored in the 4.22 release to pave the way for future improvements in ray tracing efficiency and GPU-driven rendering.
In this talk from Unreal Fest Europe, Epic's Director of Engineering Nick Penwarden details the impact these changes will have on project-specific engine modifications, the new auto-instancing functionality, and discusses what it will mean for future development.
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