
Fantastic Bottlenecks and Where to Find Them | Unreal Fest Europe 2019 | Unreal Engine
This talk by Fractured Byte Technical Artist Roman Leshchenko breaks down the most common mistakes made by developers, render and content pipeline bottlenecks, some non-obvious consequences of obvious optimization techniques as well as ways of avoiding and mitigating these issues. You’ll also take a look at some content tips and tricks that will help you cut the realtime cost of your content while still keeping (or even boosting) the visual fidelity.
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