Refining the Game [Game Devlog #2]

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The last couple months of development have taught me a lot about Unreal Engine. I've learned better coding practices, how to implement and add actions to behavior trees, how to craft game modes, and how to make better and more complex UI.

Nomad is a passion project solely developed by myself. It is largely inspired by DOOM 2016, Desync, Halo, Titanfall, and many more sci-fi movement-based shooters.

Support me on Patreon to gain access to the builds: https://www.patreon.com/greggrahuba

Patch notes available at https://www.patreon.com/posts/nomad-v0-6-25332694







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