Refining the Game [Game Devlog #2]
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Published on ● Video Link: https://www.youtube.com/watch?v=-1F0pIrA_Ks
The last couple months of development have taught me a lot about Unreal Engine. I've learned better coding practices, how to implement and add actions to behavior trees, how to craft game modes, and how to make better and more complex UI.
Nomad is a passion project solely developed by myself. It is largely inspired by DOOM 2016, Desync, Halo, Titanfall, and many more sci-fi movement-based shooters.
Support me on Patreon to gain access to the builds: https://www.patreon.com/greggrahuba
Patch notes available at https://www.patreon.com/posts/nomad-v0-6-25332694
Other Videos By Gregorski
2019-08-13 | New Movement Systems and Enemy Additions [NOMAD Devlog #3] |
2019-03-19 | Refining the Game [Game Devlog #2] |
2019-01-09 | Introduction to Nomad [Game Devlog #1] |
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2016-04-18 | Rainbow Six Siege: The Best Clutches |
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2016-04-14 | Rainbow Six Siege: Drone Bait |
2016-04-12 | Rainbow Six Siege: Doctor Clutch |
2016-04-10 | Rainbow Six Siege: The Kitchen Killer |
2015-08-25 | Zombie Army Trilogy: Playthrough Highlights w/ Friends - 1 |
2014-07-18 | Review: Unturned |
2014-07-01 | Space Engineers: A Look at the Alpha |
2013-10-05 | First Impressions: Haunted Memories |
2013-09-28 | Warframe: The Soma |
2013-09-12 | Another Journey Begins! (FTL Part 3) |
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