Regarding Dragonball Xenoverse 2

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Published on ● Video Link: https://www.youtube.com/watch?v=6pRpKpFREcs



Duration: 9:05
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Today I (Charlie, of Purposeless Rabbitholes) go into detail about some facets of Dragonball Xenoverse 2's design that I think can be improved. Hopefully you enjoy, and maybe get a laugh or two out of it. Discuss in the comments, I'd love to hear what everyone thinks, about my suggestions or the game in general!
Footage borrowed from these wonderful, talented Youtubers:
RabidRetrospectGames, TheSoulRep, AnimeMedia, MrRetroKid91, UncutHDDragonballGT, chaosxsilencer, Dragon Ball Z Channel, LiveCrossPope and SaiyanLegends.

Patreon: https://www.patreon.com/purposelessrabbitholes
Twitter: https://twitter.com/prabbitholes?lang=en

A few notes, because I feel like I said some stupid stuff in here:
1.) If Dimps integrated transformations into the game via Option 2 (Budokai 3 style), you wouldn't have to watch the transform animation 7 times; you'd just have to charge up your ki to the specific amount required for a high-level transformation like SSGSS.
2.) If I could customize Taffy Toes and give him the SS4 look, he wouldn't be royal-blue, hairy-chested manbeast. In fact, he'd be a royal-blue, hairless-chested manbeast.
3.) There already exist ki-focused and melee-focused builds, two of the potential new builds I mention around the 7:05 mark. Just seemed like a weird way to word it; to clarify, multiple types of builds do currently exist, but I'd like for there to be a wider variety of them (hence the "evasive-based" build I mentioned; imagine teleporting and hopping around your opponent, swooping in for attacks like a motherfucking golden-haired eagle) and for ranged play to be a bit more viable.
4.) The Z-Vanish isn't used in "pretty much all battles", it's used in like, every second of every battle. It's a VERY central mechanic to the fights, and when I say "not every player should have to constantly Z-Vanish if they don't want to", it doesn't make much sense because they'd have to make HEAVY revisions or additions to the combat system in order to balance out a less important or useful version of the currently-very-important Z-Vanish.
5.) At the point in time when I made this video, I wasn't aware of the step-vanish technique; that's definitely a more viable dodging technique that uses no stamina, and combining it with the L2 dodge can yield some interesting dodge-related results. Although I do still believe the basic L2 dodge feels a little too sluggish.







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