Reinvent Your Switch Handheld Experience -  Should You Buy the Moko Wireless Joycon Controller?

Reinvent Your Switch Handheld Experience - Should You Buy the Moko Wireless Joycon Controller?

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Published on ● Video Link: https://www.youtube.com/watch?v=83NRfez8uqo



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In this video, we unbox and test out the MoKo Wireless JoyCon Controller Compatible with Nintendo Switch & Switch Lite.

There are so many different 3rd party pro-style controllers out there for the Nintendo Switch, it's hard to keep track of all the options out there. Where there aren't as many options are 3rd party JoyCons. MoKo, makers of some really nice cases for the Switch & Switch Lite, now has a 3rd party JoyCon option out, and it may be a game changer when it comes to playing the Switch in handheld mode.

There's quite a few things going on in the box for the MoKo JoyCons. Inside the box you'll find the left and right JoyCons, the center joiner, a USB-C charge cable, and an additional set of red and blue thumbsticks. The included charge cable raised a red flag for me. Initially, I was concerned that I would only be able to charge the controllers via this cable. Thankfully, this is not the case as you can charge the JoyCons via this cable OR the Switch itself or a JoyCon charge dock. This is pretty cool.

The MoKo JoyCons are reversed in color left-to-right when compared to the OEM Nintendo units. Where Nintendo's are red on the left and blue on the right, the MoKo ones are blue on the left and red on the right. Where the Nintendo units slide between parts of the JoyCon grip, the MoKo units have the outside portion of the grip molded right into them. This makes them extra comfortable to hold when playing the Switch in handheld mode, but more on this later.

Pairing the controllers to my Switch was super easy. All I needed to do was connect them via the rails on the Switch and I was good to go. Once paired, I was able to detach them and play in "grip mode" without issue, save one. Once disconnected from the console itself, the Home button on the right JoyCon does not wake the system up. That is a disappointment, but more of an inconvenience than anything.

In the hand, whether using in handheld mode or with the joiner as a pseudo-Pro Controller, the first impression was that the MoKo JoyCons pretty much perfectly duplicates the feel of the Switch JoyCon Grip. It is uncanny how similar it feels to me. At the same time I did think the molded composite was a bit slick in the hands. Some sort of texturing to the plastic would make it feel less slickery.


Why it RoX:
- Under $40
- Transforms the way the Switch feels when in Handheld Mode
- Extra thumb sticks included
- Good rumble
- Integrated SL/SR buttons
- Good performance/responsiveness

What Could Be improved:
- Plastics are very slippery
- No Amiibo Support
- Location of the capture button makes it possible to hit accidentally
- Thicker than stock JoyCons

The MoKo Wireless JoyCons offer a lot for quite a bit less money than official Nintendo JoyCons. They are without a doubt the most comfortable way that I have played the Switch in handheld mode to-date. The rumble was very good, button presses responsive, and analog sticks didn't show any side of drifting in my tests. If Amiibo support is important, well, it's not there, nor is the camera in the right JoyCon like stock. If you can live without these 2 features, I would highly recommend giving these a look. Will it replace a Pro Controller? No, these honestly won't, but for me, the have replaced my stock JoyCons in handheld mode.

#NintendoSwitch #JoyCon #MoKo

The footage used in this review are used under the Fair Use laws, referenced below:

https://www.law.cornell.edu/uscode/text/17/107

Notwithstanding the provisions of sections 106 and 106A, the fair use of a copyrighted work, including such use by reproduction in copies or phonorecords or by any other means specified by that section, for purposes such as criticism, comment, news reporting, teaching (including multiple copies for classroom use), scholarship, or research, is not an infringement of copyright. In determining whether the use made of a work in any particular case is a fair use the factors to be considered shall include—

(1) the purpose and character of the use, including whether such use is of a commercial nature or is for nonprofit educational purposes;
(2) the nature of the copyrighted work;
(3) the amount and substantiality of the portion used in relation to the copyrighted work as a whole; and
(4) the effect of the use upon the potential market for or value of the copyrighted work.

The fact that a work is unpublished shall not itself bar a finding of fair use if such finding is made upon consideration of all the above factors.
(Pub. L. 94–553, title I, § 101, Oct. 19, 1976, 90 Stat. 2546; Pub. L. 101–650, title VI, § 607, Dec. 1, 1990, 104 Stat. 5132; Pub. L. 102–492, Oct. 24, 1992, 106 Stat. 3145.)




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