[RELEASE] mkxp-z for PlayStation Classic (RPG Maker XP VX VX Ace Player)

Channel:
Subscribers:
6,660
Published on ● Video Link: https://www.youtube.com/watch?v=XDlEZuSAQnE



Category:
Let's Play
Duration: 10:06
364 views
5


Autobleem Ver: https://drive.google.com/file/d/1-7oEy9rirUG34g5pTYeHBfyLxxZCIojB/view?usp=sharing
Project Eris Ver: https://drive.google.com/file/d/1RW0_apVfnv3H0FILsZQZYUuTckgZSXc7/view?usp=sharing

For Autobleem copy the mkxp-z folder to /media/Apps
For Project Eris, copy the mkxp-z folder to /media/project_eris/etc/project_eris/SUP/launchers
Note: /media/ is your usb

How to use:
The basic idea is you navigate to where your rpg maker game is and type in mkxp-z.armv7l in the terminal and it’ll launch the game. hopefully you know some basic linux commands. if not then here are some useful commands:

ls = list the contents of the directory
cd = change directory. for example, cd foldername
cd .. = goes up one directory
exit = exit terminal

When you first open the app it'll launch a terminal, first thing you want to do is test out some samples. type cd sample to enter the sample folder, then type ls to list the contents. you should see the following folders:
KN_E, rmvx, rmvxace, and rmxp

Let's try KNIGHT-BLADE -HOWLING OF KERBEROS-
type cd KN_E to enter the folder
then type in mkxp-z.armv7l
(note you can just type mkx partially then press tab to autofill the rest)

and voila the game launches. to exit you can either exit from the game menu or press reset. If you have a keyboard you can press f12 to return to the game title screen.

The other sample games are demos i made for each engine. it was made more to use as a template to launch your own games. instead of launching these games through terminal, you can copy them all to /media/Apps and it'll show up in the Autobleem Menu. For Eris users copy them to /media/project_eris/etc/project_eris/SUP/launchers

Now you can play them from the main menu like you would any standalone App. You can also replace them with your own game. For example, lets say you have a RPG Maker VX Ace game.
After you copy the rmvxace to /media/Apps, delete everything inside the folder except:
app.ini, icon.png, mkxp.json, run.sh

then copy your RPG Maker VX Ace game in. you can rename the rmvxace folder to any name you like, and you can change the icon.png or edit the app.ini to change the game's title.

For Project eris users, delete everything except:
Game.png, launch.sh, launcher.cfg, and mkxp.json

There's probably a lot to cover but it's best to just try it out and learn on the fly. If you need help, hit me up. you can also watch some of my live streams and videos for clues.

If the Audio stop working, enter this command:
pulseaudio —start

------------------------------------------------
mkxp is a open source implementation of the Ruby Game Scripting System (RGSS) by Ancurio. Used in the popular game creation software "RPG Maker XP", "RPG Maker VX" and "RPG Maker VX Ace"

mkxp-z is a heavily modified fork of mkxp by Struma which adds more features and compatibility such as the ability to play Pokemon fan games. However only newer fan games made with Pokémon Essentials v19 or higher work. Pokemon Desolation is a good game to try out. Note that for pokemon fan games, you should start the game without full screen, then in the in-game option set it to full screen there. Otherwise it’ll play faster for some reason.

You can edit the mkxp.json file to disable full screen and tweak other settings. I've included a mkxp.json configuration file optimized for pokemon fan games in the z.extra/mkxp.json_templates/pokemon folder. just copy the mkxp.json file in your pokemon game folder.

It also works with a wide range of RPG Maker VX, VXace and XP games. however I estimate only about 50% of existing games work out the box. The reason being is that RPG Maker was designed specifically for windows, and many games use custom scripts that rely heavily on win32api libraries. you know those .dll files. mkxp was designed more as a tool to allow devs to port games to other platforms such as linux and mac, but it also works pretty good as a player. Just don't expect all games to work. Typically games that don't use custom scripts, or scripts written in pure Ruby should work. A win32_wrap script provided by Splendide Imaginarius was added to increase compatibility for win32api games.

Shout out to the MapleShrine Team for this amazing engine:
https://github.com/mkxp-z/mkxp-z

I'll like to develop a PSC exclusive game with it someday. Mkxp-z uses Ruby 3.1 instead of 1.8 found in the original RPG maker software so that means there's a lot of advanced stuff we can do. like if you test out my rmvxace sample, I got it to where the main character teleports into the world of Final Fantasy 7 with new dialogue and art. Since the PSC comes bundled with 20 games, I can utilize those pre-loaded games and add new content into it via hacked save states

#playstation #playstationclassic #rpgmakervxace







Tags:
PlayStation
Classic
RPG Maker XP
RPG Maker VX
RPG Maker VX Ace
pokemon essentials
Pokemon fan games
Hack
mod
Project Eris
Autobleem
Port
App
Arm32
Armv7
To the moon
Trailer
Honest trailers
Indie
Retro
RPGツクールVX Ace
RPG 製作大師
linux
raspberry pi 3