Replaced by: https://youtu.be/0cFPr_eu2ec - 3DMark Fire Strike before they fixed the bug
Replaced by: https://youtu.be/0cFPr_eu2ec since youtube fixed their 8k support.
3dmark Fire Strike all test, demo and wireframe in 6K HD 6144x3456 60 fps.
Download full 6K fixed version from: http://joumxyzptlk.de/3dmark.html
[update] 3DMark fixed the box-bug, new version http://www.youtube.com/watch?v=mJJnRYFV32k&list=PLIgfh22pB6pZfXK0gwftgP4A5iXuw-gSS [/update]
00:00 Tests 02:02 Demo, 04:53 Wireframe Demo (audio NOT sync), 06:11 When you see her face, right through her head, who you gonna call?
What is this box in the upper left? A 3DMark bug. At 00:56 you have it even doubled / trippled.
Tesselation factor set to max, what it changes compared to the "normal extreme": You can see the hexagonal structure on the woman's camouflage much better! See: 02:54 03:05 03:27 and 04:35
The full versions with Screenshots will be on skydrive soon, I recommend the "Retina" for most users, try the 6K only if your think your have a strong machine.
Like before downloading!
https://skydrive.live.com/redir?resid=401241CFC0F16659!135
The Bug: First it was "only" a 2048 lines bug (see my 4K HD version), but now it is clear that it is actually a full 4096x2048 bug. The support already knows about it, I guess it will be fixed with the next update.
If you ignore that box it looks stunning. It requires 6 GB VRAM to make Fire Strike run in 6144x3456, the Cloud Gate 6K and Homeworld 2 in 6K worked with the previous 2 GB VRAM.
In the wireframe version the Earth-Defender lava guy looks like he is solid most of the time, but it is actually a very high detailed mesh so it just _looks_ like it is solid. That is difficult to see from the video, you need to download the single-frame-shots from my skydrive to see it.
Recording the wireframe was especially difficult since 6 GB VRAM is not enough. I had to tune down tesselation to avoid driver crashing at the loading screen: "Tessalation Detail 10, max tesselation-factor 16". And at 07:53 (you can see a change there) I had to use a second recording with "Tessalation Detail 8, max tesselation-factor 10" for the last few seconds, everything more kept crashing the driver at that point. Luckily Win 7 x64 can take a driver crash, I know how other OS-es react to that..
The second problem: The lowest level of "1 fps" recording speed could not be kept for the wireframe recording, but that "lowest limit" is required to make a smooth AND audio-sync recording. I decided for smooth and ignored the sync. The "1 fps" limit is also the reason why some parts of the wireframe version look like bullet time, while others are faster than normal.
I could do it smooth, but "Tesselation Detail 3 and max tesselation-factor 3" don't make sense for wireframe recording.
My Ultra HD Videos: http://www.youtube.com/playlist?list=PLIgfh22pB6pZ-KlDUCDKJgqunqVLOL2Fy&feature=view_all
My BEYOND Ultra HD Videos: http://www.youtube.com/playlist?list=PLIgfh22pB6pZfXK0gwftgP4A5iXuw-gSS&feature=view_all
All Videos: http://www.youtube.com/user/JouMxyzptlk/videos?flow=grid&view=1
Other Videos By JouMxyzptlk
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3DMark Statistics For JouMxyzptlk
There are 154,276 views in 22 videos for 3DMark. His channel uploaded an hours worth of 3DMark videos, making up less than 0.73% of the total overall content on JouMxyzptlk's YouTube channel.