Resident Evil 4 The FOV No-Clip Teleporting Enemy issue of Professional

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Published on ● Video Link: https://www.youtube.com/watch?v=hMnuFcGJ_Gc



Resident Evil 4
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As a long time RE player, the laziness of them making Teleporting enemies to save on pathfinding programming is inexcusable.

Casually on Normal it's a fun game. Pro? Forget it.

It's the moments like this where it can't quite tell what you see it reveals itself. It was so confused by the enemy teleporting through the geometry to grab me you see the enemy manifest into existence, teleport grab me, get confused on the real X/Y/Z - Leon bouncing from where I was standing to halfway down the stairs to the enemy - then returning to where I was originally standing at the top of the stairs.

For those unfamiar; to make it seem busier and harder the RE4 team made it so enemies out of the cameras Field Of View gain No Clip Superspeed so can't get too far away. Only about 8 or 10 enemies can exist at a time so they'll teleport around to appear like more exist if NC nav fails.

Its not a challenge - it's just RNG BS beating your head against a wall until you win the RNG slot machine.


https://store.playstation.com/#!/tid=CUSA33387_00