Resident Evil Remake Part 17. Done once more. (Normal Jill New Game)

Resident Evil Remake Part 17. Done once more. (Normal Jill New Game)

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Published on ● Video Link: https://www.youtube.com/watch?v=865zXR8Pf1U



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Welcome to my Resident Evil let's play. My name is digidv85 but please call me dig for short. This is not a blind let's play. It will feature Chris' campaign on normal difficulty and Jill's campaign on regular difficulty. Gameplay shown on PS4.

About Game: Resident Evil is a survival horror video game developed by Capcom Production Studio 4 and published by Capcom. Released for the GameCube video game console in 2002, it is a remake of the 1996 PlayStation game Resident Evil, the first installment in the Resident Evil video game series. The story takes place in 1998 near the fictional Midwestern town of Raccoon City where a series of bizarre murders have taken place. The player takes on the role of either Chris Redfield or Jill Valentine, S.T.A.R.S. agents sent in by the city to investigate the murders.

Resident Evil was developed over the course of one year and two months as part of an exclusivity deal between Capcom and Nintendo. It was directed by Shinji Mikami, who also designed and directed the original Resident Evil. Mikami decided to produce a remake because he felt that the original had not aged well enough and that the GameCube's capabilities could bring it closer to his original vision. The game retains the same graphical presentation, with 3D models superimposed over pre-rendered backgrounds. However, the quality of the graphics was vastly improved. The remake also features new gameplay mechanics, revised puzzles, additional explorable areas, a revised script, and new story details including an entire subplot cut from the original game.

Upon release, Resident Evil received critical acclaim from video game journalists, who praised its graphics and improved gameplay over the original game. It is often described as one of the best, scariest, and most visually impressive entries in the Resident Evil series. However, the game sold worse than expected, leading Capcom to change the direction of the series to a more action-oriented approach. In 2008, the game was ported to the Wii, featuring a new control system. In 2015, a high-definition remastered version was released for PlayStation 3, PlayStation 4, Windows, Xbox 360, and Xbox One to critical and commercial success.

Development: Resident Evil was developed by Capcom Production Studio 4 and directed by Shinji Mikami, who designed and directed the original Resident Evil for the PlayStation console. The game was part of an exclusivity agreement between Capcom and Nintendo to bring previous and new Resident Evil games to the GameCube. Unlike Resident Evil 2, Resident Evil 3: Nemesis, and Resident Evil – Code: Veronica, which were simply ported to the GameCube, Mikami decided to produce a remake of the original game because he felt its graphics had not aged well, making it hard for new players to appreciate it. Programmer Yasuhiro Anpo also cited the original game's poor localization as another reason for the remake. Mikami felt the GameCube would allow him to bring the game closer to the original vision he had for the series. As Capcom's marketing director Todd Thorson said, the main goal was to "achieve motion picture-quality visuals and create even more suspense and fear than the original".

HD Remaster: A high-definition (HD) version, Resident Evil HD Remaster, was released for PlayStation 3, PlayStation 4, Windows, Xbox 360, and Xbox One in January 2015. The HD version supports 5.1 surround sound as well as a resolution of 1080p and a widescreen aspect ratio of 16:9. Although the original pre-rendered backgrounds have a 4:3 format, the developers decided against re-rendering them in 16:9 because it would allow players to see more of the environment than intended, reducing the sense of immersion and danger. As a result, the developers added vertical scrolling to the backgrounds, which respond to the movement of the character, to fit the remaster's widescreen aspect ratio. A new control scheme was also included, allowing players to move their character in the direction of the analog stick.

The remaster was a commercial success, breaking sales records. It became the PlayStation Network's biggest launch game and Capcom's fastest-selling digital game across North America and Europe. Capcom announced that the remaster exceeded sales of one million copies by April 2015. Its commercial success resulted in Capcom's announcement of a similar edition of Resident Evil Zero in 2015. Critical reception towards the remaster was mostly positive. Several critics noted that some features like the inventory system and the insistence on having to revisit previously explored areas have not aged very well, but generally agreed that the remaster was a solid revival of a classic. The new control scheme was also considered more intuitive and satisfying, especially for new players. As of June 2020, the remaster had sold 2.8 million copies worldwide across all platforms.

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Done once more. Resident Evil Remake Part 17. (Normal Jill New Game)