Resident Evil: The Darkside Chronicles Ending - Final Boss FIght! Javier Boss!
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Resident Evil: The Darkside Chronicles, the sequel to Resident Evil: Umbrella Chronicles, and in my ultra humble opinion; the better game in most aspects. Minus bosses, boo!
Reliving the events of past Resident Evil games, but also telling us what happened with Leon post-Resident Evil 2, Darkside Chronicles is a game that die hard Resident Evil lore lovers like myself will enjoy, and in my opinion; an important and must play game to finish before heading into Leon's next adventure in the all time classic; Resident Evil 4.
In Darkside Chronicles we learn of Krauser, Leon's soldier boy partner, but he's not the most friendly of people, leaving the player with a few questions on his morals, but having said that; he's one great warrior, and someone you want on your side.
Darkside Chronicles was a lot of fun to play, my biggest issue being the awful boss fights that had me raging, but I loved the new shaky cam effect and the more chaos inducing gameplay. It was a thrill to go through, and I hope you all enjoy my Resident Evil: Darkside Chronicles playthrough, thank you! More Darkside Chronicles information below.
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The game's plot revolves around the personal stories and tragedies in the series. Its main focus is retelling the events of Resident Evil 2 and Resident Evil Code: Veronica, and a new chapter is featured. For the Resident Evil 2 segment, the player takes control of protagonists Leon S. Kennedy and Claire Redfield, with Sherry Birkin acting as an escort character in one chapter. The Code: Veronica chapter features Claire, accompanied by fellow Rockfort Island prisoner Steve Burnside and later her brother Chris Redfield.
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The Darkside Chronicles is a rail shooter. Each level features two players that share the same first-person perspective, but can freely move their own aiming reticle to independently shoot objects. Similar to Resident Evil: The Umbrella Chronicles, players wield a handgun with infinite ammunition and other firearms including a shotgun, sub-machine gun, and magnum. The game also features an 'evade move' technique, which allows players to dodge certain enemy attacks by successfully completing a quick time event. Players are graded at the end of each chapter based on how many enemies killed, objects destroyed, damage taken, completion time and critical hits landed.
There were also some gameplay changes from The Umbrella Chronicles; for example, headshots were made easier for players to perform and a status screen was implemented. The players health bars are now separate, players can pick up and use Green Herbs to replenish their health meter at the push of a button. However, there is only one First Aid spray per-chapter and it is automatically used when the player's health meter hits zero, completely replenishing both health meters at the same time. Players can now customize each of their weapons from Power, Rate of Fire, Capacity, Reload Speed & Stopping Power. The Handgun is now fully customizable as well. The game automatically adjusts its difficulty, depending on the players' skill level. Other new features include online leaderboards and a system to tell the players' reticle apart from each other in a co-op session.
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