Rethinking Attribute Checks in OSR?

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This was excerpted from OSR Reddit Round-Up 37: https://youtu.be/m31gJ4XE8Qo

I'm fairly happy with leveraging attribute checks in B/X-style OSR games but it is always interesting to see other tables' perspectives and see whether their ideas and experiences jog any inspiration for our own use. What do you think? Do you use a different mechanic? From a system or homebrew?

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