Retro Arcade Mini: Street Fighter
Street Fighter is a 1987 arcade game developed by Capcom. It is the first competitive fighting game produced by the company and the first installment in the Street Fighter series. It was a commercial success in arcades and introduced special attacks and some of the conventions made standard in later fighting games, such as the six-button controls and the use of command-based special moves.
Street Fighter was directed by Takashi Nishiyama, who conceived it by adapting the boss battles of his earlier beat 'em up game Kung-Fu Master (1984) for a one-on-one fighting game, and by drawing influence from popular Japanese shōnen manga. A port for the PC Engine/TurboGrafx CD console was released as Fighting Street[b] in 1988, and was re-released for the Wii's Virtual Console in 2009.
Its sequel, Street Fighter II (1991), evolved its gameplay with phenomenal worldwide success. Street Fighter also spawned two spiritual successors, Capcom's beat 'em up Final Fight (working title Street Fighter '89) and SNK's fighting game Fatal Fury: King of Fighters (1991), the latter designed by Street Fighter director Takashi Nishiyama.
The player competes in one-on-one matches against a series of computer-controlled opponents or in a single match against another player. Each match consists of three rounds in which the player must knock out an opponent in less than 30 seconds. If a match ends before a fighter is knocked out, the fighter with the greater amount of energy left is the round's winner. The player must win two rounds in order to defeat the opponent and proceed to the next battle. If the third round ends in a tie, then the computer-controlled opponent will win by default or both players will lose. During the single-player mode, the losing player can continue against the same opponent. Likewise, a second player can interrupt a single-player match and challenge the first player to a new match.
In the deluxe version of the arcade game, the player's controls consist of a standard eight-way joystick and two large, unique mechatronic pads for punches and kicks that return an analog value depending on how hard the player actuated the control. An alternate version was released that replaces the two punching pads with an array of six attack buttons, three punch buttons, and three kick buttons of different speeds and strengths: light, medium, and heavy.
The player uses the joystick to move left or right, and to jump, crouch, and block. By using the attack buttons and pads in combination with the joystick, the player can perform a variety of attacks from standing, jumping, or crouching positions. Three special techniques require a specific series of joystick and button inputs.
"Psycho Fire" (波動拳, Hadōken, "Wave Motion Fist")
"Dragon Punch" (昇龍拳, Shoryūken, "Rising Dragon Fist")
"Hurricane Kick" (竜巻旋風脚, Tatsumaki Senpū Kyaku, "Tornado Whirlwind Leg").
This is the first game to use such a concept. Unlike its sequels and other fighting games, the specific commands for these special moves are not given in the arcade game's instruction card, which instead encourages the player to discover these techniques.
The single-player mode consists of a series of battles against ten opponents from five different nations. At the beginning of the game, the player can choose Japan or the United States, and China or England depending on the game's configuration. The player fights two fighters from the chosen country and proceeds to the next country. Two types of bonus games give additional points: brick breaking and table breaking. After defeating the initial eight characters, the player travels to Thailand for the last two opponents.
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