Retro Game Design: Satire and Sentiment | Shaun BRITTON

Subscribers:
11,400
Published on ● Video Link: https://www.youtube.com/watch?v=H0IWbiA1uIw



Duration: 16:40
226 views
2


Download Slides: http://gamesauce.org/news/2014/06/09/shaun-britton-retro-games-and-opportunities-on-the-new-tablets-casual-connect-video/

Delivered at Casual Connect Asia, May 2014

In this session, Shaun Britton will speak about the design process and the launch of two of Clicker Interactive's retro games: Game of Watchcraft and Snip & Chu. Both of these releases are part of the company's LCDemakes brand, which emulate and satirise the LCD handheld games made popular in the 1980s. Shaun will discuss parody and satire in game design, and focus on the development of the games' characters and environments.




Other Videos By GameDaily Connect


2014-06-11Representing Real-World Issues through the Medium of Games | Ansh PATEL
2014-06-11Buyers Power Panel | William Bao BEAN, David AN, Kyu LEE
2014-06-11Deploying Gaming Server on Microsoft Azure Cloud Platform | Keon BOK LEE
2014-06-11User Acquisition at Scale | Krishna KUMAR
2014-06-10Disrupting the Playground: What It Takes to Succeed in the US Kids Market | Clark STACEY
2014-06-10Diving Deep into Southeast Asia's Gaming Market | Robin Sagacious NG
2014-06-10Building Durable Mobile Franchises in a One-Hit Wonder Market | Weiwei Geng
2014-06-101024 | James BARNARD
2014-06-09Behind The Great Wall - A Deep Dive Into The Chinese Mobile Gaming Market | Ibrahim DAI
2014-06-09Architecting Games in Unity | Rus SCAMMELL
2014-06-09Retro Game Design: Satire and Sentiment | Shaun BRITTON
2014-06-09Building Cross-Platform Games on Facebook | Richard SONG
2014-06-09Building a Game Platform in Indonesia: Touchten's Story | Anton SOEHARYO
2014-06-09Why Game Jams are the Best Practice for Indies | Chirag CHOPRA
2014-06-09Mecanim - Animation Workflows in Unity | Joh REUBEN
2014-06-06Developing and Deploying a Game on Windows Platform | Tiam YANG
2014-06-06Zen and the Art of Mobile A/B Testing: 8 Tips for Creating Player Nirvana | Momchil KYURKCHIEV
2014-06-06Consolidation is the New Black: What's Next for the Mobile Games Industry | Shawn BONHAM
2014-06-05Developing the Idea Behind Meanwhile In A Parallel Universe | Diptoman MUKHERJEE
2014-06-05Speed up Your Development with Supremacy Engine (Turn Based Game Engine) | Jason YAP
2014-06-05So You Want to Get Into RMG? What You Need to Know | Jonathan FLESHER



Tags:
casual connect
retro games
Game Design (Field Of Study)
Video Game (Industry)
clicker interactive
shaun britton
Retro Style (Media Genre)
Casual Connect Asia
Casual Connect Asia 2014