Retro Longplay #129 - Super C (NES) | Two Loops | Rifle-Only Second Loop [HD]

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Published on ● Video Link: https://www.youtube.com/watch?v=mxMn28tXJrg



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Duration: 48:52
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This is a full playthrough of Super C for the NES. On the first loop I play normally and on the second loop I play with the rifle only.

This footage also came from a full live Let's Play I recorded of this game. If you want to see this playthrough with commentary, check that out here: https://www.youtube.com/watch?v=gUiv5fSvTPU

Please subscribe if you like gameplay videos.

Check out my main channel at http://www.youtube.com/austinmackert (Reviews, Let's Plays, and more).

From Wikipedia:

"Super Contra (スーパー魂斗羅 エイリアンの逆襲 Sūpā Kontora: Eirian no Gyakushū, "Super Contra: The Alien Strikes Back") is a run and gun video game by Konami originally released as a coin-operated arcade game in 1988.

It was ported to the Nintendo Entertainment System under the shortened title of Super C in North America and in Europe and Australia as Probotector II: Return of the Evil Forces. It is the sequel to the original Contra and part of the Contra series . The game stars Bill Rizer and Lance Bean, as they are sent to thwart another alien invasion. Both the arcade version and the NES version have been re-released in various other platforms since their original releases.

A home version of Super Contra was released for the Nintendo Entertainment System on February 2, 1990 in Japan and in April, 1990 in North America, where it was retitled Super C. A PAL version of the NES game, titled Probotector II: Return of the Evil Forces, was released in 1992.

The gameplay and graphics of Super C are similar to the port of the first Contra game. There are three stages unique to the NES version: a high-tech base, a mountain and an alien nest, all vertical-scrolling stages. The order of the latter stages and bosses are also slightly different, with new bosses featured in this version (including a new final boss). The NES version uses the same power-ups as the original NES game, but changes the function of the "fire ball" power-up from a gun that fires small fireballs that travel in a corkscrew pattern to a large projectile that spreads fire after hitting its target. The player can charge this gun by holding down the B button and then releasing it, shooting an even larger projectile that passes through most fodder enemies and causes an even bigger explosion (with 8 sparks) when it hits a large target. The Rapid Bullets, Barrier and Special power-ups from the first NES game are also included in this game.

The Konami Code from the original Contra was not included in this game. A different code was added which gives out thirty lives in the Famicom version and ten lives in the NES versions. Like in the Famicom version of Contra, the Japanese Super Contra has a stage select code that was removed from its NES counterparts. All three versions contain a sound test mode. Like the first NES game, Probotector II (the PAL version), replaced the main characters and some of the enemies with robots.

The original arcade soundtrack was rearranged for the Japanese and North American versions by Hidenori Maezawa. Because the soundtrack used DPCM samples of orchestra hits, Yuichi Sakakura reprogrammed the soundtrack for Probotector II to ensure the samples would not play out of tune (a common occurrence in previous NTSC-to-PAL conversions)."




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Tags:
gameplay no talk
gameplay without talk
gameplay
longplay
nes
nintendo entertainment system
super contra
super c
contra
gryzor
probotector
contra nes walkthrough
contra second loop
super c nes second loop
hard mode
retrogaming



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Super Contra Statistics For Gameplay, No Talk

Gameplay, No Talk currently has 482 views spread across 3 videos for Super Contra. Super Contra has approximately 1 hour of watchable video on his channel, less than 0.59% of the total video content that Gameplay, No Talk has uploaded to YouTube.