RetroArch 1.7.3 - Real-time audio mixing, menu music, multiplexing of several streams!
In RetroArch 1.7.3 we have given RetroArch's built-in audio mixer a huge overhaul.
Improved file format support - Now supports MP3 and FLAC thanks to mudlord. The audio mixer now supports MP3, FLAC, Ogg Vorbis, and WAV files in total.
Live manipulation/control of the audio mixer in the menu - you can now access the audio mixer inside the menu. You can set audio tracks to each of the 16 available streams, and you can issue commands to them such as Play (normal/Looping/Sequential), Stop or Remove.
Individual volume setting per audio stream - You can now also individually set the volume for each separate audio stream inside the mixer. If you wish to override all audio stream's volume with one global override, you can go to Audio Settings and set Audio Mixer Volume Level. Reset this back to 0 dB if you want individual volume per stream to work again.
Increased the amount of max streams - Previously, the audio mixer was limited to 8 streams in total. This figure has been doubled to 16.
New album mode-like features - If you have a couple of tracks queued up in the audio mixer and if you'd like to play them back like a regular audio music player (played sequentially, one song after the other) - select 'Play (Sequential)'. When the song is finished playing, it will look at the other streams directly down below it. If one of these streams is in 'stopped' state and if there is audio loaded there, it will start playing it. It will also in turn set this audio stream's play state to 'Sequential' and it will keep going down the list until the end of the audio stream mixer's 'list' has been reached.
Music can play inside the menu now - Previously, you could only listen to audio streams with the audio mixer once you were inside a game and a core had been loaded. Once you went back to the menu, the sound mixing would stop there. You can now set 'Enable menu audio' to ON in order to be able to have music inside the menu as well! You can seamlessly jump back and forth between menu and game and have the music continue running.
Other additional niceties -
* The music is mixed in with the rest of the core's sound data, so the music also is affected by fastforwarding and is thus sped up when you fastforward it, just like regular game audio would.
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