Desmume Libretro core - RetroArch - Filtering 2D elements onscreen with AA 2 pass shader
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Published on ● Video Link: https://www.youtube.com/watch?v=oAdY-52Zcyw
Desmume only allows for filtering on textures mapped onto polygons, sprites and other 2D elements don't get filtered with xBRz.
However, using a frontend shader like Advanced Anti Aliasing 2ndpass, we can still smooth out these elements. This video shows you how to do that.
If the anti-aliasing effect is too strong for your liking, go to Shader Options, Parameters and adjust the values until you are satisfied with the look.
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Intel Core i7 7700k
Nvidia Titan XP
16GB RAM
Windows 10
Other Videos By LibRetro
Tags:
Libretro
RetroArch
Desmume
Nintendo DS
OpenGL
Shaders
GLSL
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