RetroArch - LPRS2 - ParaLLEl-GS - Quake III: Revolution (No Z-fighting in Parallel-GS)

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Quake III Arena
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We are running Quake III: Revolution here on the LRPS2 core using ParaLLEl-GS. We are using high-resolution scanout, 16x SSAA, experimental backbuffer enabled, and PCRTC Antiblur enabled. Force Texture LOD0 is also enabled. No frontend shaders are used, this is raw video output.

This game is very buggy on GSdx with tons of Z-fighting. However, thanks to ParaLLEl-GS' 32-bit integer Z-buffer, there are none of these problems with ParaLLEl-GS. You can also see that the texture detail is much higher than it would be normally on the PS2 thanks to a no mipmapping patch that has been applied. The textures actually look as high-resolution as the original PC version.

With a tiny bit of overclocking (130% to 180%), you can get rid of the few frame drops the original game had and pretty much get a locked 60fps at a very respectable resolution and with good texture quality. Quake III: Revolution is a custom remixed version of Quake III: Arena and Quake III: Team Arena with more of a singleplayer focus.

Hardware specs: Core Intel i9 13980HX, 64GB RAM, NVIDIA Geforce RTX 4090 Laptop
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There are 24,466 views in 4 videos for Quake III Arena. Less than an hour worth of Quake III Arena videos were uploaded to his channel, making up less than 0.57% of the total overall content on LibRetro's YouTube channel.