RetroArch w/ ANGLE - OpenGL cores now work on Xbox One! (Mupen64+ Next)
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Published on ● Video Link: https://www.youtube.com/watch?v=BLg57Sa0aMc
ANGLE is middleware developed by Google that serves as an OpenGL compatibility layer on systems where OpenGL support is either spotty or missing entirely. It converts OpenGL calls to Direct3D 9/11.
In this video, you will see ANGLE being used on #RetroArch UWP. In specific, it allows us to run OpenGL cores now on the Xbox One, where only Direct3D 11/12 are available as graphics APIs. Mupen64plus Next is shown running in this video on an Xbox One S with fairly acceptable results.
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