Review - Code of The Savage

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Bienvenidos, soy Xavier Andreu y hoy vamos a ver el Code of The Savage, un juego de rol occidental creado por Geoff Jones y Tom Pyrdol inspirado en los clásicos de los años 80/90 y que pone el acento en la exploración y la interacción con los PNJ. El juego cuenta con un gran mundo abierto sin interrupciones para explorar un continente donde hay un claro enfoque a la libertad del jugador y las consecuencias que conlleva.

Code of the Savage es una historia de venganza y supervivencia. Después de escapar de un barco de esclavos, nos encontramos encadenados y arrastrados a tierra en la isla Reino de Daneth. Deberemos encontrar nuestro camino en un mundo brutal e implacable donde nada es blanco o negro. Exploraremos la tierra y descubriremos su rica historia y tradición. El juego hace gran incapié en la interacción NPC. Cada NPC tiene su propia historia, su propio retrato de personaje y un horario diario. Ellos seguirán con su vida diaria, yendo a trabajar, comiendo y durmiendo. Es solo una pequeña parte de la riqueza que atesora este inmenso universo.

El autor ha desarrollado un juego de rol que nos transporta a la época del PC C64 y MS-DOS porque implemente hay algo que falta en los juegos de rol de hoy y eso se extraña. Al final, cansado de microtransacciones y mundos generados aleatoriamente; Aquí se está creando un mundo hecho a mano cuadrito a cuadrito con un propósito. Esencialmente, está creando el juego que quiere jugar.
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Steam: https://store.steampowered.com/app/673100/Code_of_the_Savage/
Webpa https://www.codeofthesavage.com/
Twiter: https://twitter.com/CodeofTheSavage
Facebo https://www.facebook.com/CodeOfTheSavage/
Sprites https://pbs.twimg.com/media/FpJtgD-acAExD2J?format=jpg&name=large
Youtub https://www.youtube.com/@codeofthesavage1860/videos
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Welcome, I'm Xavier Andreu and today we are going to see Code of The Savage, a western role-playing game created by Geoff Jones and Tom Pyrdol inspired by the classics of the 80s/90s and that emphasizes exploration and interaction with the NPCs. The game features a large seamless open world to explore a continent where there is a clear focus on player freedom and the consequences that come with it.

Code of the Savage is a story of revenge and survival. After escaping from a slave ship, we find ourselves shackled and washed ashore on the Kingdom of Daneth island. We will have to find our way in a brutal and unforgiving world where nothing is black or white. We will explore the land and discover its rich history and tradition. The game places great emphasis on NPC interaction. Each NPC has their own story, their own character portrait, and a daily schedule. They will continue with their daily lives, going to work, eating and sleeping. It is only a small part of the wealth that this immense universe treasures.

The author has developed a role-playing game that transports us to the PC C64 and MS-DOS times because there is something missing in today's role-playing games and that is missed. In the end, tired of microtransactions and randomly generated worlds; Here a handmade world is being created square by square with a purpose. Essentially, you are creating the game you want to play.







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