
Rex plays XCOM: Enemy Within #6 - Things are finally looking up. I hope.
Last week’s episode started out super dire and ended up quite tolerable. We went on our first terror mission and were suitably terrified. We lost a rookie but we made it out with our game intact. Another mission saw a soldier get gravely wounded and he lost his will to fight and was destined to be a total panic machine. Reluctantly, I had to set him free to return home with severe alien-induced PTSD. But otherwise the missions went reasonably well. We shot down a medium-sized alien ship too.
This time we start out with another council mission: Confounding Light. The mission description is pretty vague. It’s something about setting up transponders to divert an alien battleship, but they don’t say much more than that. We’re supposed to learn more once we start the mission. If we succeed, we’ll be getting 2 desperately needed engineers. Also, we’re preparing four satellites for launch this month. That should help control panic and generate significant income. We’re researching plasma rifles. We’re on the right track again.
There’s also some other good news: everybody but one squaddie is healthy and ready for action. Yes, that includes Leah. She remains our only assault class soldier. Hopefully, we’ll grow another one this episode.
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