RiME 100% Reload Checkpoint route comparison
I figured out recently that there's a lot of spots NMS and 100% can use the "Reload Last Checkpoint" feature to cut down on backtracking. Here's a comparison video for all those I found were saving time, or I wasn't sure about.
I have cut out most of the identical movement and only kept the differences so that imperfect movement doesn't affect the results too much. That being said, most of these can still be improved further.
0:00 Fox Statue 1
0:48 Fox Cinematic (bad)
2:25 Offshore Tower
3:28 Bridge
6:03 Inner Ring
4:26 Denial White Shade
6:27 Windmill 1 Skip
13:17 Anger Key 1 vs Key 3*
15:31 Cliff Area*
17:05 Tilt Clip (Pre Emblem) (bad)*
18:58 Tilt Clip (Post Emblem)
21:33 Sinkhole
22:42 Bargaining White Shade
23:11 Cemetery / Sentinel Outfit
This does not include the Reload Checkpoint in Depression as the route is just too different.
*Not a Reload Checkpoint, but still good to know or indirectly related.
Clips are my own, UnMind's IL WRs (https://www.speedrun.com/rime/individual_levels) and Jaddo's NMS Denial IL WR (https://www.speedrun.com/rime/run/zgk7oovy)
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