RimRoads! Rimworld Mod Showcase! Build your own roads, highways, dirt paths.

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Published on ● Video Link: https://www.youtube.com/watch?v=Obsmx-m0-wI



RimWorld
Game:
RimWorld (2018)
Category:
Let's Play
Duration: 7:26
25,259 views
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Rimworld Road Building is here thanks to Jecrell's new mod called RimRoads, not only can you build dirt paths, but you can make highways, asphalt highways, stone roads and others!

'Adds the ability to make roads
How to Build Roads
Research the appropriate technology in the research menu.
Send a caravan to the world map.
Select the caravan.
Click the build roads button.
Select the path of your road's blueprints.
(Note: Dirt roads require no resources to construct, however, other roads require resources for the blueprints. Check the resources required by clicking on them.)
(Tip: The more people in the caravan, the faster the road's construction)
(Tip: Muffalos (or vehicles, if you have the mod), help a lot for constructing longer roads that need more resources.

Available Road Recipes
Dirt - Fastest construction time. No resources required.
Stone - Decent construction time. 150 stony materials required.
Asphalt - Slow construction time. 250 stony materials and 30 chemfuel required.
Asphalt Highway - Slowest construction time. 450 materials and 60 chemfuel required.

Roads now have different movement speed bonuses.

Bonus | Road Def
-----------------------
+30% Dirt Path
+40% Dirt Road
+55% Stone Road
+60% Asphalt Road
+65% Asphalt Highway

Example:
Single pawn caravan in boreal forest, springtime, using different roads.

Speed | Road Def
-----------------------
1.30 hrs/tile Dirt road
0.96 hrs/tile Stone road
0.86 hrs/tile Asphalt
0.75 hrs/tile Asphalt Highway'

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Mod Link: http://steamcommunity.com/sharedfiles/filedetails/?id=1156492920

'RimWorld is a sci-fi colony sim driven by an intelligent AI storyteller. Inspired by Dwarf Fortress, Firefly, and Dune.

You begin with three survivors of a shipwreck on a distant world.
Manage colonists' moods, needs, wounds, and illnesses.
Fashion structures, weapons, and apparel from metal, wood, stone, cloth, or futuristic materials.
Tame and train cute pets, productive farm animals, and deadly attack beasts.
Watch colonists develop and break relationships with family members, lovers, and spouses.
Fight pirate raiders, hostile tribes, rampaging animals, giant tunnelling insects and ancient killing machines.
Trade with passing ships and trade caravans.
Decorate your colony to make it into a pleasurable space.
Dig through snow, weather storms, and fight fires.
Capture refugees or prisoners and turn them to your side or sell them into slavery.
Discover a new generated world each time you play.
Build colonies in the desert, jungle, tundra, and more.
Learn to play easily with the help of an intelligent and unobtrusive AI tutor.

RimWorld is a story generator. It’s designed to co-author tragic, twisted, and triumphant stories about imprisoned pirates, desperate colonists, starvation and survival. It works by controlling the “random” events that the world throws at you. Every thunderstorm, pirate raid, and traveling salesman is a card dealt into your story by the AI Storyteller. There are several storytellers to choose from. Randy Random does crazy stuff, Cassandra Classic goes for rising tension, and Phoebe Chillax likes to relax.

Your colonists are not professional settlers – they’re crash-landed survivors from a passenger liner destroyed in orbit. You can end up with a nobleman, an accountant, and a housewife. You’ll acquire more colonists by capturing them in combat and turning them to your side, buying them from slave traders, or taking in refugees. So your colony will always be a motley crew.

Each person’s background is tracked and affects how they play. A nobleman will be great at social skills (recruiting prisoners, negotiating trade prices), but refuse to do physical work. A farm oaf knows how to grow food by long experience, but cannot do research. A nerdy scientist is great at research, but cannot do social tasks at all. A genetically engineered assassin can do nothing but kill – but he does that very well.

Colonists develop - and destroy - relationships. Each has an opinion of the others, which determines whether they'll become lovers, marry, cheat, or fight.







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RimRoads



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