Rimworld alpha 13 relationships explained - Rimworld threat response - alpha 13 new features

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Published on ● Video Link: https://www.youtube.com/watch?v=n-xXu3toviI



RimWorld
Game:
RimWorld (2018)
Platform:
PC (Generic)
Category:
Let's Play
Duration: 16:30
2,109 views
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Welcome to my Rimworld alpha 13 new features video. In this video we will be talking about the new features in rimworld alpha 13. One of the big new feature is Rimworld Alpha 13 relationships so we are going to be talking about Rimworld alpha 13 relationships explained today among other new features.

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Rimworld alpha 13 new features

Permadeath
New permadeath mode use just one save file and you can only save on quit or with autosave.

Relationships
New relationship system with family and social relationship system. Featuring family, rivals, arguments and fights.

Opinion system; pawns care about dozens of memories and situations to determine their opinions of each other
Family members out to cousins and beyond
Lovers, fiancees, marriages, ex-lovers, ex-spouses
Lovin’
People may get in social fights with those they dislike
Animal bonding
People who leave the map while traveling, fleeing, being kidnapped, etc. can come back later as raiders, visitors, joiners, etc.
Marriage ceremonies and parties
Prison breaks
Prisoners pick the locks, get out, seek weapons and work as a group to escape.
Infestations
Self-reproducing, spreading underground insect hives
These produce succulent insect jelly
Animals and predators
More animals, some of which will hunt people
Some animals are now predators, including colony pets (e.g. cats catch squirrels)
Animals can gnaw corpses apart directly now
Threat response mode
Decide how colonists should auto-respond to threats: flee, attack, or ignore?
Economy
‘Components’ resource used for machinery and electronics
Ground-traveling trade caravans from other factions
Deeper research tree with more low-tech options and more things to research
New fueled buildings: stove and generator
Various new lower and higher-tech production buildings
Two research tables: simple and hi-tech. Hi-tech is required for some projects.
Misc
New exotic infections: Gut worms, mechanite infections which give abilities at a cost of pain or fatigue, trauma savantism
New chronic diseases: Carcinoma, asthma, hearing loss
New “firefoam popper” provides a way to combat fire besides punching it.
Character records which keep stats on each character like number of kills, injuries, surgeries, etc.
Extreme desert biome
Colonists in relationships can share beds
New double bed; royal bed is now gold-trimmed and fancy
New flatscreen and megascreen TVs
Colonists can now visit sick people in bed to cheer them up
Sick people in bed can now watch TV
Building damage overlays
Days are now twice as long as before, with years being half as many days. (This means that years are exactly as long as before in actual play time, just divided into a smaller number of longer days.)
The year is now split into seasons instead of months.
Animal kibble
Deep rooms stay cool in the heat
Richer tale recording and better art descriptions
Hundreds of balance improvements, optimizations, tweaks and fixes

Rimworld alpha 13 relationships explained
rimworld threat response mode
rimworld extreme desert biome




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