Let's Play Rimworld alpha 13 - new update - Rimworld core mod new start - Crash landing ep 1

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Published on ● Video Link: https://www.youtube.com/watch?v=eBS7Jl-aYAw



RimWorld
Game:
RimWorld (2018)
Platform:
PC (Generic)
Category:
Let's Play
Duration: 15:18
155 views
0


YES YES YES Rimworld alpha 13 new update is out. So I'm starting a fresh Rimworld alpha 13 let's play series.

So what new features does rimworld alpha 13 contain

About Rimworld alpha 13

Permadeath

New permadeath mode. One save file, save on quit or autosave only, no take-backsies when something goes horribly, insanely, or laughably wrong. The way RimWorld was meant to be played.

Relationships

Colonist family and social relationship system / Social relationships with friends, rivals, family, chats, arguments, and fights
Opinion system; pawns care about dozens of memories and situations to determine their opinions of each other
Family members out to cousins and beyond
Lovers, fiancees, marriages, ex-lovers, ex-spouses
Lovin’
People may get in social fights with those they dislike (even neutrals and enemies do this)
Animal bonding
People who leave the map while traveling, fleeing, being kidnapped, etc. can come back later as raiders, visitors, joiners, etc.
Marriage ceremonies and parties

Prison breaks

Prison breaks. Prisoners pick the locks, get out, seek weapons and work as a group to escape.

Infestations

Self-reproducing, spreading underground insect hives
Insect hives are dangerous but produce succulent insect jelly

Animals and predators

Many more animals, some of which will hunt people
Some animals are now predators, including colony pets (e.g. cats catch squirrels)
Animals can gnaw corpses apart directly now

Threat response mode

Decide how colonists should auto-respond to threats: flee, attack, or ignore?

Economy

‘Components’ resource used for machinery and electronics
Ground-traveling trade caravans from other factions
Deeper research tree with more low-tech options and more things to research
New fueled buildings: stove and generator
Various new lower and higher-tech production buildings
Two research tables: simple and hi-tech. Hi-tech is required for some projects.

Misc

New exotic infections: Gut worms, mechanite infections which give abilities at a cost of pain or fatigue, trauma savantism
New chronic diseases: Carcinoma, asthma, hearing loss
New “firefoam popper” provides a way to combat fire besides punching it.
Character records which keep stats on each character like number of kills, injuries, surgeries, etc.
Extreme desert biome
Colonists in relationships can share beds
New double bed; royal bed is now gold-trimmed and fancy
New flatscreen and megascreen TVs
Colonists can now visit sick people in bed to cheer them up
Sick people in bed can now watch TV
Building damage overlays
Days are now twice as long as before, with years being half as many days. (This means that years are exactly as long as before in actual play time, just divided into a smaller number of longer days.)
The year is now split into seasons instead of months.
Animal kibble
Deep rooms stay cool in the heat
Richer tale recording and better art descriptions
Hundreds of balance improvements, optimizations, tweaks and fixes



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Developer links
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www.rimworldgame.com




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