Rimworld Beta 18 Gameplay - Ep 1 - Starting with Nothing

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RimWorld
Game:
RimWorld (2018)
Category:
Let's Play
Duration: 33:25
7,668 views
107


Rimworld Beta 18 Episode 1 - Starting with nothing in the swamp biome.This is a first look at Rimworld Beta 18 Gameplay. In This Rimworld Beta 18 Lets Play I am testing out the changes in the Rimworld Alpha 18 update and will contain many Rimworld Tips and Rimworld Tutorials. Rimworld is now available for purchase on steam under early access. Please enjoy this look at Rimworld Beta 18 Ep1 or Rimworld Beta 18 part 1.

RimWorld follows three survivors from a crashed space liner as they build a colony on a frontier world at the rim of known space. Inspired by the space western vibe of Firefly, the deep simulation of Dwarf Fortress, and the epic scale of Dune and Warhammer 40,000.

Rimworld Alpha 17 Testing: http://bit.ly/RimworldAlpha17Test
Rimworld Alpha 16 Playlist: http://bit.ly/RimworldSeaIce
Rimworld Alpha 16 Modded Playlist: http://bit.ly/RimworldCollector

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Interested in some other games? Here's a few you may enjoy!

▶ Lost Castle: http://bit.ly/1W5JT28
▶ Judgement: Apocolypse Survival Simulator: http://bit.ly/263Y3XI
▶ Halcyon 6: Starbase Commander: http://bit.ly/1Qdqzz5

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About Rimworld Beta 18

New swamp biomes: Swamp biomes are hard to move through due to choking vegetation, and hard to build in due to swampy terrain. Many new plants were added to fill out these and other biomes.
Tropical swamp
Temperate swamp
Cold bog
New incidents:
Meteorite impact. A meteorite impacts, leaving a lump of mineable ore.
Aurora. A beautiful aurora lights up the night sky, improving mood.
Tornado
Peace talks quest
World refugee quest
Prisoner rescue quest
Storyful combat: A major rework of melee combat, and a new way to report all combat interactions. Storyful combat generates a combat log that reports each blow, miss, swipe, block and fall in the combat. During or after a fight, you can review the combat log to see what happened, to generate a richer story.
Various research has been split up
Gun research is now broken into several stages, so making advanced guns like assault rifles takes more research than making simple revolvers
Melee weapon research is now broken into several stages
New furniture
Bedroll: Portable bed
Dresser: Passively improves room
Endtable: Passive improves room
Various new table sizes
New quest reward special items:
Psychic emanator
Vanometric power cell
Infinite chemreactor
Techprof subpersona core
Healer mechanite superdose
Resurrector mechanite superdose
Orbital bombardment targeter
Orbital power beam targeter
Tribal content upgrade:
Ikwa melee weapon
War mask
Tribal headdress
Recurve bow
Tribal hunter
Tribal heavy archer
Tribal berserker
New world site components (used in various situations):
Sleeping mechanoids
Animal ambush
Enemy ambush
New mental breaks:
Insulting spree. Randomly go around and insult people.
Targeted insulting spree. Follow around a specific other colonist, insulting them repeatedly.
Tantrum. Go around randomly smashing furniture, buildings, and damageable items.
Bedroom tantrum. Go to your own room and randomly smash furniture, buildings, and damageable items.
Targeted tantrum. Go to destroy a single, specific, randomly-chosen, valuable item or building.
Sadistic rage. Melee attack prisoners for a while. Fists only. Only occurs when there are prisoners to attack. Does not attack downed prisoners.
Corpse obsession. Dig up a corpse and drop it on a meeting spot table or in a random high-traffic area. The mental break then ends.
Catatonic. Collapse on the spot into a downed state with a psychological breakdown. Recover some days later. This can be implemented by a “catatonic breakdown” hediff.
Jailbreaker. Colonist goes to a random prisoner (who is capable of prison breaking), and upon doing a special “spark jailbreak” action with them, induces an immediate prison break in that prisoner.
Slaughterer. Slaughter random colony animal(s) periodically.
Murderous rage. Hunt down a specific colonist or prisoner (randomly chosen) and attempt to kill them by melee attack. Uses melee weapon or fists, as equipped. Keep attacking until the target is dead.
Run wild. The pawn basically starts acting like an animal. You can tame him to try to get him to rejoin.
New mental inspirations. Basically reverse mental breaks – these give temporary bonuses to colonists in high moods.
Work frenzy (1 day): Global work speed 2.5x
Go frenzy (1 day): Walk speed 1.5x

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For More information on Rimworld Visit these Links;

Webiste: http://rimworldgame.com/
Dev Blog: http://ludeon.com/blog/
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Rimworld is being developed by Ludeon. You can find information about them here: https://ludeon.com/blog/studio/

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Stay in Contact with Me!

Subscribe to keep up to date with Rimworld as well as the rest of my series including gameplay, reviews, tutorials, let's plays, first looks, walkthroughs, and more!

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Music: "Heroic Age" Kevin MacLeod (incompetech.com)




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Rimworld beta 18 starting with nothing



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