RISE OF THE REDS 1.87 - ECA Final Mission, Ulterior Motive [C&C Generals Zero Hour]

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Published on ● Video Link: https://www.youtube.com/watch?v=AD_CywIvD80



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Rise Of The Reds 1.87 for Command & Conquer Generals Zero Hour is the PUBLIC beta available for everyone. All you have to do is to register at SWR Forums, find Rise Of The Reds 1.87 subforums and download it. It needs both previously installed Rise Of The Reds 1.85 and 1.86. Mod works of course only when your C&C Generals Zero Hour is patched up to 1.04 version of the game. And no, please don't ask me how to install it or where to find the 1.87, I simply don't care and I don't want to be your caretaker. The campaign mission from the video is available in the links below in the description.

Ok, this mission is the final to the ECAs African Campaign and believe me it is a really tricky one mission to handle. First, you need a really powerful CPU to handle this mission because there are a lot of buildings and units on the map. The map is also very tight, there isn't a lot of space for you to maneuver - pathfinding is really misleading so you have to babysit. GLA bases are protected with the walls, a lot of traps and other hidden defences to make this mission even harder and surprising. Nothing worse than going straight into the enemy defences and traps everywhere, that's why you need to keep Bloodhounds with you in the army. Another problem you might encounter in this mission is simply the no luck and unfortunate building placement in your base. Try to spread your vital buildings as much as you can because GLA has 6 SCUD STORMS in this mission that can wreck both you and the Russians. As for the Russians, they will help you at the beginning of the mission but after some time they will be hostile to both you and the GLA. They've also built the Tremor AGAS superweapon, watch out because you can be also hit by this monstrosity as it deals lots of damage to anything. Your special units in this mission are the Valkyrie and the Viking, commando units in the Power Armors that can destroy lots of units on their path. Another very important tip for this mission - use Save/Load because crashes can appear randomly during the later parts of the mission.

As for the campaign missions
You must place each map in a specified folder in your Documents /Command and Conquer Generals Zero Hour Data/Maps/ directory. Then in the game, take skirmish and choose UNOFFICIAL MAPS.




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At this time, Martinoz has 4,014,453 views for Command & Conquer: Generals spread across 220 videos. The game makes up over 4 days of published video on his channel, roughly 10.88% of Command & Conquer: Generals content that Martinoz has uploaded to YouTube.