Rise of the Tomb Raider DX12 DXR RayTracing Part 2
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Published on ● Video Link: https://www.youtube.com/watch?v=AHLcOnG0BGM
Really what the title says. Im experimenting with Real-Time Ray Tracing, Ray Casting, Global Illumination, Shadow casting and so on. In this game I used DXR Path Tracing code and Nvidia's RTX-GI codes, well some of them. Quite the difference right. More to come :)
#DXR #RTX-GI #Gaming #Balubish #RayTracing #RTX2080Ti
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