Risk and Reward [Game Essence]
In the Game Essence category, I'll explore the thinking behind "game essence" and how it impacts the push and pull at the heart of games.
In this episode, we'll look at a theory I've discussed numerous times over the years. It's become somewhat well-known (at least in Japan), but as the framework for this category of videos, I'd like to take this chance to reintroduce it for those who are unfamiliar.
By the way, the term translated as "game essence" (geemu-sei in Japanese) was a tough one for the translators, and led to a number of long debates. It seems there isn't a perfect match in English, but I hope you'll be able to pick up the meaning through context while watching these videos. The fact that a specific word doesn't exist for it means it's a concept worth exploring!
Other Videos By Masahiro Sakurai on Creating Games
2022-09-22 | Make It "Pop" [Effects] |
2022-09-20 | Game Essence in Role-Playing Games [Game Essence] |
2022-09-17 | Assigning Animations [Animation] |
2022-09-15 | Game Awards [Grab Bag] |
2022-09-11 | Presentations Are All About Speed! [Work Ethic] |
2022-09-09 | Kirby's Adventure [Game Concepts] |
2022-09-07 | Draw the Light, Not the Asset [Graphics] |
2022-09-04 | Squeeze and Release [Game Essence] |
2022-09-01 | Down with Lag! [Grab Bag] |
2022-08-31 | Game Development Isn't a Game [Work Ethic] |
2022-08-28 | Risk and Reward [Game Essence] |
2022-08-26 | Frame Rates [Planning & Game Design] |
2022-08-24 | Kirby's Dream Land [Game Concepts] |
2022-08-23 | Stop for Big Moments! [Design Specifics] |
2022-08-23 | Masahiro Sakurai's Creative Works |
2022-08-23 | About This Channel |
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Masahiro Sakurai on Creating Games currently has 510,540 views spread across 4 videos for Super Mario Bros.. His channel published less than an hour of Super Mario Bros. content, roughly 2.20% of the content that Masahiro Sakurai on Creating Games has uploaded to YouTube.