Risk and Reward [Game Essence]

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In the Game Essence category, I'll explore the thinking behind "game essence" and how it impacts the push and pull at the heart of games.

In this episode, we'll look at a theory I've discussed numerous times over the years. It's become somewhat well-known (at least in Japan), but as the framework for this category of videos, I'd like to take this chance to reintroduce it for those who are unfamiliar.

By the way, the term translated as "game essence" (geemu-sei in Japanese) was a tough one for the translators, and led to a number of long debates. It seems there isn't a perfect match in English, but I hope you'll be able to pick up the meaning through context while watching these videos. The fact that a specific word doesn't exist for it means it's a concept worth exploring!







Tags:
game development
game production
game
masahiro sakurai
kirby
sora
smashbros
nintendo
ssbu



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Masahiro Sakurai on Creating Games currently has 510,540 views spread across 4 videos for Super Mario Bros.. His channel published less than an hour of Super Mario Bros. content, roughly 2.20% of the content that Masahiro Sakurai on Creating Games has uploaded to YouTube.