Draw the Light, Not the Asset [Graphics]
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Published on ● Video Link: https://www.youtube.com/watch?v=FuAtKjEuck8
In the Graphics category, we'll talk about making art for games. I won't be sharing tool tutorials and such, but rather practical points to consider when creating game visuals.
Hmm, that last image of a forest could've used a little more emphasis on the shadows...
Other Videos By Masahiro Sakurai on Creating Games
2022-10-02 | Kirby Super Star [Game Concepts] |
2022-09-30 | Giving "Weight" to Buttons [Design Specifics] |
2022-09-28 | Clarity vs. Style [UI] |
2022-09-25 | Just Let Them Play! [Planning & Game Design] |
2022-09-22 | Make It "Pop" [Effects] |
2022-09-20 | Game Essence in Role-Playing Games [Game Essence] |
2022-09-17 | Assigning Animations [Animation] |
2022-09-15 | Game Awards [Grab Bag] |
2022-09-11 | Presentations Are All About Speed! [Work Ethic] |
2022-09-09 | Kirby's Adventure [Game Concepts] |
2022-09-07 | Draw the Light, Not the Asset [Graphics] |
2022-09-04 | Squeeze and Release [Game Essence] |
2022-09-01 | Down with Lag! [Grab Bag] |
2022-08-31 | Game Development Isn't a Game [Work Ethic] |
2022-08-28 | Risk and Reward [Game Essence] |
2022-08-26 | Frame Rates [Planning & Game Design] |
2022-08-24 | Kirby's Dream Land [Game Concepts] |
2022-08-23 | Stop for Big Moments! [Design Specifics] |
2022-08-23 | Masahiro Sakurai's Creative Works |
2022-08-23 | About This Channel |
Tags:
game development
game production
game
masahiro sakurai
kirby
sora
smashbros
ssbu
graphics