Make It "Pop" [Effects]
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Published on ● Video Link: https://www.youtube.com/watch?v=kcYDrtRvuKg
In the Effects category, I'll be discussing some of the myriad special effects used in games.
Additive blending and glare, when overused, can make a game look unrefined, don't you think? It depends on what you're going for, of course, but in general, it's best not to overdo it.
Other Videos By Masahiro Sakurai on Creating Games
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2022-10-14 | Make the Tempo Match the Game [Audio] |
2022-10-11 | Exercise While You Game! [Grab Bag] |
2022-10-10 | Keeping Rewards in Sight [Planning & Game Design] |
2022-10-06 | Name Files Logically [Programming & Tech] |
2022-10-04 | Try Telling That to the Player [Work Ethic] |
2022-10-02 | Kirby Super Star [Game Concepts] |
2022-09-30 | Giving "Weight" to Buttons [Design Specifics] |
2022-09-28 | Clarity vs. Style [UI] |
2022-09-25 | Just Let Them Play! [Planning & Game Design] |
2022-09-22 | Make It "Pop" [Effects] |
2022-09-20 | Game Essence in Role-Playing Games [Game Essence] |
2022-09-17 | Assigning Animations [Animation] |
2022-09-15 | Game Awards [Grab Bag] |
2022-09-11 | Presentations Are All About Speed! [Work Ethic] |
2022-09-09 | Kirby's Adventure [Game Concepts] |
2022-09-07 | Draw the Light, Not the Asset [Graphics] |
2022-09-04 | Squeeze and Release [Game Essence] |
2022-09-01 | Down with Lag! [Grab Bag] |
2022-08-31 | Game Development Isn't a Game [Work Ethic] |
2022-08-28 | Risk and Reward [Game Essence] |
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game development
game production
game
masahiro sakurai
kirby
sora
smashbros
nintendo
ssbu
effects