Squeeze and Release [Game Essence]
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Published on ● Video Link: https://www.youtube.com/watch?v=TYh5SJb5gWk
Isn't it strange how games stress you out in order to make you feel good? What's going on there??
Lots of games draw inspiration from other works, but rather than just mimic the rules of other games, wouldn't it be better to understand what makes them fun at a fundamental level and then use that to create something truly new and innovative? This is what I try to do, at least.
Other Videos By Masahiro Sakurai on Creating Games
2022-09-30 | Giving "Weight" to Buttons [Design Specifics] |
2022-09-28 | Clarity vs. Style [UI] |
2022-09-25 | Just Let Them Play! [Planning & Game Design] |
2022-09-22 | Make It "Pop" [Effects] |
2022-09-20 | Game Essence in Role-Playing Games [Game Essence] |
2022-09-17 | Assigning Animations [Animation] |
2022-09-15 | Game Awards [Grab Bag] |
2022-09-11 | Presentations Are All About Speed! [Work Ethic] |
2022-09-09 | Kirby's Adventure [Game Concepts] |
2022-09-07 | Draw the Light, Not the Asset [Graphics] |
2022-09-04 | Squeeze and Release [Game Essence] |
2022-09-01 | Down with Lag! [Grab Bag] |
2022-08-31 | Game Development Isn't a Game [Work Ethic] |
2022-08-28 | Risk and Reward [Game Essence] |
2022-08-26 | Frame Rates [Planning & Game Design] |
2022-08-24 | Kirby's Dream Land [Game Concepts] |
2022-08-23 | Stop for Big Moments! [Design Specifics] |
2022-08-23 | Masahiro Sakurai's Creative Works |
2022-08-23 | About This Channel |
Tags:
game development
game production
game
masahiro sakurai
kirby
sora
smashbros
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Game Essence
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Masahiro Sakurai on Creating Games currently has 5,256,529 views spread across 65 videos for Super Smash Bros. Ultimate. Super Smash Bros. Ultimate has approximately 4 hours of watchable video on his channel, roughly 22.89% of the content that Masahiro Sakurai on Creating Games has uploaded to YouTube.