Rockman 5 Air Sliding- No Damage Run (Part 15: Wily's Fortress Stage 3)

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Published on ● Video Link: https://www.youtube.com/watch?v=jrQhr3euiok



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Mega Man 5 (1992)
Duration: 7:07
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Well, here we are. The rematch chamber, and the main reason the Wily stages took me all spring (though admittedly, I wasn't working on this challenge as much as I could have.) I've already covered most of the bosses, so I'll just type a couple extra notes here:

-In Gyro Man's video, I mentioned how he never used his worst attack. Well, he was in a bad mood this time around, apparently.
-Napalm Man is usually tough enough to warrant second place. Honest.
-Crystal Man is third because I wanted to fight him with just the buster since I used his weakness on him during the stages. He works by shooting projectiles that shoot projectiles, then jumping around the room. If you're worried about damage, you really want to focus on getting rid of those projectiles as a priority, and just hoping your shots hit Crystal Man after that.
-Crystal Man can only have two of those Crystal Eyes onscreen at once, so that's another reason you want to keep taking them out. He'll never do another high jump when there are already two Eyes out. Waiting for one to disappear takes around a full minute or more on its own. Since the high jumps are the easiest times to switch sides, you want him doing those more often.
-Star Man is weak to the Crystal Eye, but it's so tough to hit him with it that it made the battle harder by splitting my concentration so much. Napalm Bomb pierces his shields, so I use that.
-I didn't realize it, but Gravity Hold pierces the Star Crash too, and it's his secondary weakness, so it does actual damage against him.
-Gravity Man isn't too tough.
-Oh, how the mighty have fallen! Quick, everybody, point and laugh at Wave Man!
-Same for Charge Man, though he's not that bad to begin with. Taking no chances though.
-A glitch!
-Stone Man would have ended many more runs if somebody hadn't suggested fighting more bosses from the ceiling. This works especially well, because Water Wave flows downwards when your gravity is reversed. Guess that makes sense- it's Gravity Man's secondary weakness.

And then, after all that... I still have over four health bars' worth of fighting left to do. No more of those unexpectedly easy bosses like the last stage. These crystals each have 18 health, and are only weak to Beat, who does 6 damage per hit. Charge shots do 3, most of the weapons do 2, and Gravity Hold does 1. And there are seven of them, each with its own unique (and usually difficult) method of attack.

-The first crystal just kind of floats in the middle of the room, while small bullets that are vaguely aimed at you are shot from the edges of the screen. Dodging them this way is fairly consistent, as long as you take care not to slide to the right too early and end up aiming one bullet into your path.
-The second crystal floats at the right of the room and shoots every so often while another shoots V patterns from the ceiling. The one on the right can drift low enough to fire a bullet that you can't slide under, so you have to find a pattern where you're in the air some to prevent that. Well, you could just wing it too, but that doesn't work much.
-The third crystal is one of the hardest. It flies around the bottom of the screen like that and shoots a slow bullet at one of four heights each time it's on a side. Much harder than it looks, especially since the bullets carry over to the next phase. I need to count my six charge shots to make sure I kill it when the bottom row will be clear, because if I don't then the first round of the next phase will be very, very hard to get through unscathed.
-The fourth crystal throws balls at you. I have no idea what happens when they hit the ground, but I know that sliding left, back, left, back, and right will usually keep you in the clear. Because of that, it's not too bad as long as I didn't lose count in the previous phase (which did happen quite a bit.)
-The fifth crystal reminds me of one of Magna Centipede's attacks, but harder. The only crystal that takes damage is the one that appears in the center, and rather than closing in on you, the three crystals swap places VERY rapidly, which means your reflexes have to be good enough to be entirely out of the triangle they make, not just out of the center. Mine aren't, and I'm not even going to try to pretend they are.
-The sixth crystal has a pattern that is really fun and enjoyable, and I'd have let it last longer if yet another six minutes of successful gameplay weren't always at stake. Of course, this time it lasts longer than I usually let it anyway.
-The seventh crystal, unfortunately, is the second worst behind only the third one, possibly due to a lack of practice or any strategy for this one. It shoots shots in your direction that orbit itself, and then moves in your direction. Over and over and over. It is scary and by this point I'm basically using whatever I can think of on the fly to avoid damage and take it out. This is one of the ones I messed up on the most, and I nearly did it AGAIN in this run.

And then... peace.







Tags:
rockman
air
sliding
megaman
rock
man
mega
no
damage
rematch
stage
wily
fortress
gyro
napalm
crystal
star
gravity
wave
charge
stone
and
more
crystals



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