Rogue Walk Update

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Published on ● Video Link: https://www.youtube.com/watch?v=DdGo_SdfxSQ



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(It was supposed to be a short, but I didn't know how to do it.)
Thank you for the feedback on the last video, some are complex that I will save for the future,
But I made some changes and I'll take the opportunity to share them here.

Rogue
- Change in Rogue's walking animation
- Special end-of-combo punch for Iceman power
- Electric punch for running with storm power.
- Better hair animation during her run.
- Legs better aligned when attacking with running.

Beast
- 3 Hits for capoeira ultra
- Less recoil when jumping on the head, making it easier to defeat Sentinels.

Gambit
- The old ultra, which became trait, where he puts his hand on the ground and explodes, can now only be used during combos.
- Hadouken will be what the full bar special was by throwing two cards
- Holding the throw card button will make it charge, increasing the damage and speed.

Psylocke
- Best pose for the telekinetic sword special

Bosses
-Toad with a bigger tongue, he had a tongue attack, but many didn't even notice.
-Jump and acid spitting attack

-Sabretooth was challenging against melees like wolverine, but Cyclops wouldn't let him get close, so I put in a move to get him closer to these types of players
-Another special for Magneto to also get closer to spammers

- Change the location that locks the screen in the last part of Avalon's hole, the enemies stay in the hole and if the character doesn't shoot they would only be able to kill them by killing themselves.

And there must have been other minor changes, the next test, Street of Rage 2, if everything goes well the game will be released in the last few days of this month.
โ€‹
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