Rogue's Tale 2.10-15: Full Playthrough And How To, Part 4. Elementals, Immunities, And When To Run.
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In part 4 of my full playthrough of Rogue's Tale, version 2.10-2.15, I continue my good run by getting useful rings, important immunities, more hit points, and by learning Heroic Charge and Literacy: Common talents. It's also continued by me being an absolute coward. I find the Blood Grail from a Loot Hoarder. I unlock Booster Pack I heritage; this is a one time bonus where you get extra cards for reaching a specified Tragedy level. I increase my dust total to 30, which I'm always off by 5 due to me not realizing at the time I got 5 dust in part 2. We also learn that I can't count, and that my game room is not soundproof.
I discuss a bit that different races usually use a specific element. And since I did this part as a subtitle added, I also wanted to add it here to easily find it: Human Mages use fire, Undead use frost, Orcs use shock, and Ratmen use poison. Human Warlocks, and Daemon Devourers are the outliers.
I also should mention more on immunities. I have my "Big 4" immunities, in this order: confuse, fear, curse, and instant death. These are different from the safe eating of Blood Cap immunities confuse, sleep, paralysis, and blind that I talk about.
Timestamps:
0:00 Intro. Storing gold on the crafting tab in town.
2:05 Heroic charge learned.
3:25 Storing and trashing items.
5:15 10 Sta is safe... Usually.
6:05 Armor discussion, and more on why I hate it.
7:45 Back to resting to trap check.
8:20 3 poison resist = no shroom poisoning from picking.
8:50 Satiated, and card battle Dire Wolfs.
10:47 Victory! Common card 206 Scroll of Gimmiedat gained.
11:30 Identifying, shopping, and selling.
13:19 Inn reset.
14:20 Ring of Fortitude purchased, enchanted.
15:19 Elements of the Races.
17:30 Dark Well talents that are good.
19:07 Only one trap can be found per check.
20:10 Auras of same type, got level 10!
20:58 Literacy: Common learned.
21:37 Always clear before opening doors.
23:51 Card game Fire Wurm.
25:12 Victory! Common card 188 Potion of Sickness gained.
26:38 Tragedy level, look at heritages to see it.
27:39 Scrolls, when to identify.
28:20 Scroll of Levitation. No luck enchanting my gear.
30:10 Sleep and slow are not required.
30:43 Cursed items. Next floor Undead.
31:24 Let enemies kill each other.
32:30 All undead/daemons require a fear check to attack.
33:29 What to spend money on. The "Big 4" Immunities.
36:00 Food/water stacking. Card game 2 Undead Dwarfs.
38:18 Victory! Common card 10 Pierce gained.
39:00 Double Living Air, just run.
41:20 Dungeon reset. Bosses appear at level 10.
41:54 Double Undead, Shadows with Radiance=Awesome!
43:40 Card game 2 Rats.
45:40 Victory! Duplicate card 208, 15 Dust total.
47:05 Blood Cap immunities: confuse, sleep, paralysis and blind.
49:00 Loot hoarder, and level 11!
50:19 Blood Grail, wait to use.
51:58 Immunity to curse on armor!
53:00 Silver Spoon heritage unlocked. Donate Blood Grail.
53:45 Golden Chastity Key always give blessed loot.
55:20 Card game Undead.
56:34 Victory! Booster Pack I, 30 Dust total.
58:40 Looking at graves for Heroes of Hallwood heritage.
01:00:15 Running away once again because I hear a Mamalob spider.
01:02:35 Why it's worth saving for Soulhunters Bag(it's so good!).
01:03:32 Inventory and Identifying.
01:06:00 Inn reset. Found better gloves.
01:07:03 Keep those charisma items!
01:07:28 Dungeon reset. Encounter % increases by staying at inn.
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