Rogue's Tale 2.10-15: Full Playthrough And How To, Part 5. Ravine Floors, Schematics, Orcs Hit Hard
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In part 5 of my full playthrough of Rogue's Tale, version 2.10-2.15, we find out that I hate maze floors. I go over ravine floors, and explain how there's two types: water and lava. The water ravine bridges break with a critical failure roll, which is rolling a 2 on 2d6 roll(the game rolls 2 six sided dice for most things). Lava ravine bridges don't break, unless you, or any creature walks over a bridge with cursed items equipped. The more cursed items equipped, the higher the chance of a bridge breaking.
I find a schematic, and donate it to the crafting tab. I get +2 strength from enchants, so this gives me more block, damage, and increases my chance to hit. I get some more enchants for Cha and instant death as well. We learn that orcs hit way too hard at level 12.
Timestamps:
0:00 Intro.
0:32 I hate maze floors.
2:30 Bought Potion of Clotting, Ring of Immunity.
3:24 Inn reset.
4:15 Water ravine floor.
5:15 Bleed and poisoned, used clotting. Archer kicking my butt.
5:56 Immunity can be equipped after poison/cursed to negate effects while worn.
7:50 Two locked chests, equip Immunity before picking chests, schematic found.
9:05 Jump over water ravine bridges, they break with roll of 2 on 2d6.
9:20 Lava bridges don't break unless cursed items are equipped, F1 for manual.
9:45 Freezing Bolt recipe from schematic.
10:39 Enchanting, Agi on gloves. Troll's Blood purchased.
12:08 More enchanting: instant death, Str, and light radius.
12:50 Back to dungeon. Jump is harder with heavier armor.
13:45 Ravine floors never final floor. Some uses for soul gems.
14:20 Card game. Two Whelps.
15:54 Victory! Duplicate card, 35 dust total.
17:42 Locked chest. Selling and Enchanting, 9 Cha.
19:40 More enchanting, 11 Str: +4 to hit, damage and block!
20:45 Squeeze every drop of money each floor once you have a good game.
22:30 Back to town! I'm okay with encounter % going up.
24:10 Next floor, lots of enemies, and how I think.
24:40 14 hits points from an Orc!!!!!
25:05 Level 12 is minimum level for equipment heritages. 5 Deflect, not 12.
26:15 Never drink unid potions. Card battle, 2 Snails.
27:40 Victory! Much quicker card battles. Card 11 Snipe gained.
29:15 LOS(line of sight) and closed door trick.
29:42 Back town. Scroll of Light and Gimmiedat, Potion of Insight.
31:40 More Cha enchants!
33:25 Leaving dark, unexplored areas to avoid encounters.
34:17 Skeleton, curses bad, but Phyre badder!
35:40 9 damage from a rock! How are Orcs so strong?!
36:00 That definitely was not my significant other popping in...
36:21 Stopping to think for a while is always a good idea.
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