ROLLCAGE STAGE 2 * Gameplay [PS1]
Rollcage Stage II is a racing video game developed by Attention to Detail for PlayStation and Microsoft Windows. It is the sequel to Rollcage. On top of the basic racing concept, the cars can be equipped with weapons, which are picked up on the track as bonuses, which can be used against competing cars. The automobiles themselves, once again, have wheels that are larger than the body of the car thus creating a car that has no up or down and therefore can be flipped yet continue to drive.
For the North American Windows release, game publisher Take-Two Interactive repackaged the original European/Australasian version as Death Track Racing.
Rollcage Stage II was also among the first titles to feature hardware-accelerated bump mapping upon its release in March 2000, in the form of EMBM (Environment Mapped Bump Mapping). RSII was designed to be best experienced at the time on Matrox Millennium G400 graphics cards, released in mid-1999, which had exclusive support for EMBM until the ATI Radeon was released in late 2000. Matrox's bump mapping technology was much hyped by industry press outlets at the time, with Matrox demoing Rollcage Stage II as a cutting-edge showcase for their cards, as well as dedicating a page on their website to the game.
NO EMULATOR USED!!
Played on ORIGINAL CONSOLE & Upscaled with Framemeister/OSSC
https://www.retrorgb.com/upscalers.html
(RGB Video & XRGB-Mini Framemeister :: RGB101 / MY LIFE IN GAMING)
https://youtu.be/43dzrCAfU3A
#PS1 #Gameplay #rollcage
Platform(s)
PlayStation, Microsoft Windows
Release
EU: 17 March 2000
NA: 16 October 2000
Genre(s) Racing
Mode(s) Single-player, multiplayer
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