RPCS3 - Okami HD: From Nothing to Playable
Last week Okami HD did absolutely nothing at all, it would crash instantly. Why would it crash instantly, and how did it become playable? In simple terms the developers Numan, Jarves, and Nekotekina worked on improving custom module loading (called .sprx files on PS3, or .dll files on Windows). One of the difficulties in emulating games that constantly load and unload .sprx modules is that they will be relocated in memory every time, which is a technical challenge, especially when recompiling the whole game ahead of time. As more and more missing functionality was implemented the game went further and further on, and at the end of the day so to speak, it was working perfectly with flawless graphics and performance on the recompiler, as seen in this video. Other games benefited too of course, for example Final Fantasy X HD, which works just fine now, and Metal Gear Solid 4 which still doesn't work because of more unimplemented functionality.
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Footage provided by:
Fredrik666. Recorded on an i7-6700k, however we know for sure that much slower hardware also works perfectly fine. Even a Haswell i3 can hold 30 fps 99 % of the time in this game.
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