Rule the Waves - Gameplay & Tutorial - 11 Arms Treaty

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Published on ● Video Link: https://www.youtube.com/watch?v=ThTX1uSMbRk



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Duration: 28:18
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My let's play and let's learn series on Rule the Waves: a game of naval ship design and naval combat at the birth of the 20th century.
THIS EPISODE: We force a *naval arms limitation treaty* to invoke some very interesting naval restrictions, and these will impact us for nearly a decade. Also, it's time to upgrade the fire control systems, so we'll be rebuilding a lot of ships. Lastly, we're forced to build more destroyers -- which means a new DD class.

Best to view the Rule the Waves playlist:
https://www.youtube.com/playlist?list=PLuXzIAdwiCCzYZfOepo4HtmKqCI0w5KPb

Get Rule the Waves here:
http://yhst-12000246778232.stores.yahoo.net/ruwaddo.html

Rule the Waves places you in the role of 'Grand Admiral' during the early years of the 20th Century. You manage the naval affairs of your chosen nation while navigating between the desires and demands of your own government, the efforts of potential adversaries, and the affairs of your potential allies.

The battle resolution mechanics are based upon our successful Steam and Iron (SAI) system for combat but technichal, economic and foreign policy decisions will also be necessary as the player guides their navy's design, construction, deployment and operations during a period of great technological innovation and political tensions.







Tags:
Gameplay
Video Game Culture
Tutorial
Ship Design
Naval Simulator
Video Game (Industry)
Naval Combat
Rule the Waves



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